Any D&D to DSA conversions out there?

The Ubbergeek said:
I would love the REVERSE - DSA (most fluff, the world) converted to D&D. Anyone did it?
I would be very surprised if not. There's a d20 version of, well, nearly everything. Out there on teh intarweb somewhere. . .
 

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Aus_Snow said:
I would be very surprised if not. There's a d20 version of, well, nearly everything. Out there on teh intarweb somewhere. . .

Also, the English language edition setting guide for Adventuria is 95% non-system-specific. You can pretty much slot in d20 MMI creatures (Adventuria doesn't have too many unique monsters, apparently) and NPC stats without issue.
 

Nifty.

Regarding the OP, I've looked. . . no luck so far. If I knew German much at all, I would probably have more luck, but alas.
 

jdrakeh said:
Also, the English language edition setting guide for Adventuria is 95% non-system-specific. You can pretty much slot in d20 MMI creatures (Adventuria doesn't have too many unique monsters, apparently) and NPC stats without issue.

Cool ^^

In France, they had edited the first or second version of the game, and I always liked those books.... the system semed arcane, but I liked the world.
 

jdrakeh said:
Also, the English language edition setting guide for Adventuria is 95% non-system-specific. You can pretty much slot in d20 MMI creatures (Adventuria doesn't have too many unique monsters, apparently) and NPC stats without issue.
Well, they have all those devils. But the similarities to D&D are no surprise. The first publishers of DSA originally wanted to have a D&D license in 1983, but they thought it was too expensive. So they published 1984 a homebrew system of someone who basically rebuilt AD&D with some twists. As they cooperated with one of the big boardgame companies, money for ads (even on TV) and the distribution were no problem. When D&D finally came one year later from a different publisher, the market was already occupied.
 

Aus_Snow said:
Regarding the OP, I've looked. . . no luck so far. If I knew German much at all, I would probably have more luck, but alas.
It's not that simple. Though we have the OGL for D&D, the German translations are copyrighted. DSA is copyrighted, too. I'm not too sure that you will find the stuff easily, even though it probably exists. A short search didn't yield anything.
 

I am not that familiar with DSA, but we have started a DSA campaign recently. We'll see how long that works. (Not so fond of the game system, but the world is nice. Still, all in all, it's not really my cup of tea.).

For conversions - I think it would be hard to do. You can't really translate any of the monster statistics from D&D to DSA - at least not by using some mathematical formulas. You can certainly take the idea, and can come up with a DSA equivalent, but I think that's it.

There exist a lot of adventures and supplements of DSA in German, and you'll find a lot of monsters there, but translating them will require a lot of effort. But I assure that you'll learn a lot of German. D&D trained my English a lot, too. :)
 

Wow, converting D&D spells to DSA will prove very difficult. When I recently started playing DSA again after several years of abstinence and playing D&D (almost) exclusively, it was quite a culture shock.

Spellcasters in DSA are incredibly weak compared to spellcasters in D&D. Spellcasting is both expensive (in terms of 'astral points'; it can easily take a week to regenerate after casting a couple of spells) and slow (with very few exceptions they take at least several rounds to cast) and spells have an extremely short range to boot (a couple of metres).
I don't think there are even any spell effects that are the equivalent of 3rd level D&D spells.

What's really odd though is that e.g. summoning rituals are incredibly powerful compared to spells.

In my experience spellcasters in D&D are almost useless in combat unless the enemies cannot be harmed by mundane means. They do work quite well in the role of supporters, puzzle solvers, etc., though.

The Game System itself is quite nice and very detailed but it also gets very complex quickly. I found it almost impossible to create a character without the aid of spreadsheets. Here's a link, btw.:
HeroForge

To get back to your original problem:
I assume you currently have only got the basic set available? I'm asking because there's a 'Spell Compendium' available that contains about 200 different spells - very probably only in German though - the linked spreadsheets includes a complete listing. Maybe it's useful as a starting point.
 

Jhaelen said:
I assume you currently have only got the basic set available? I'm asking because there's a 'Spell Compendium' available that contains about 200 different spells - very probably only in German though - the linked spreadsheets includes a complete listing. Maybe it's useful as a starting point.

Thank you for the advice, though I'm certain that the 'spell compendium' is only available in German (only two adventures, the setting guide, and the basic rules ever made the transition to English before FanPro quit trying). Do you know a good place to order the German supplements that has website I can read, that will ship to the US, and that will accept Visa or Mastercard payment?
 

hello, beeing german myself (and quite old), my only experiences with dsa were with the first edition, which was a weak copy of basic d&D rules.

so, i can´t say much about the system anymore, but...

the world is a VERY vanilla fantasyworld, and you are supposed to use it (if you homebrew good luck with supplements and adventures...) and had a very obnoxious metaplot in recent years (some may like this).

so i would say, with the wealth of other material, i would say don´t bother, but if you will persume, go here (it´s in german, sorry):

http://www.wiki-aventurica.de/index.php?title=Hauptseite

hope that helps
 

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