Not scared, I just don't see how it would work in practical terms beyond the length of an encounter or two.JVisgaitis said:And if you seem so scared of the thought, let me just say lucky your not in my group.![]()
Sure. But none of them as effective.There are a lot more ways to roleplay then through spoken words.
Change that to 'very sparingly' and I could agree with you.Sign language and pantomime can be a lot of fun with the right group and if done very sparingly.
That's probably true. In the game I run, if the NPC's couldn't talk, the session wouldn't be worth playing. That said, I'd love to play what you're describing. I'd curious to see if could be proven wrong.Your probably not an ideal candidate for this which is fine.
How do see this working? In a combat situation, it's fine. In fact, it would be comedy gold (as are most D&D fights when the PC's fail to communicate).As to wiping out player interaction, I disagree 110%. If your players aren't open to trying to communicate without talking maybe so. If they are, it actually makes interactions between players even better.
How would characters formulate/discuss complex plans without langauge? If the PC's are literate, and you force the players to write everything down, all you've done is switch them to a slower, less efficient method of communication.
If they can't write, then you've pretty much eliminated the ability to share complicated and/or abstract ideas. Tedium would set in quick. I can't see this doing anything but killing any kind of nuanced play in favor of pure 'kick down the doors' action.
I suppose it really depends on the environment the players are trying to navigate. If its tighttly bounded, like a dungeon complex, I suppose it might work better...
From my experience, some players have enough trouble communicating using something as familiar as their native tongue. Asking them to rely on sketch artistry or mime or whatever else seems like a insurmountable barrier to meanigful communication.
Neat idea for part of a single session, though.