Any good Scifi+cyberpunk rpgs?

Howling Coyote said:
I got the whole heavy gear-line plus lots of other goodies for less than $2 a piece (the store clerk said that I had the longest receipt in their history :D ).

Now that's a bargain! :D

Bye
Thanee
 

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I thought about getting Core Command, the latest scifi rpg but therr have been not anything new since it was released. Shadowrun and Dragonstar are both settign I am not in to mood to do, cause just wanting to wanting to stay away from the rehash of old scenario, if you catch my drift.

I'm also not in mood too mecha games, plus most of my players are not big mecha fans.
 

Staffan said:
Of course, the $60 to get rules+setting seems cheap when compared to D&D, which costs $130 to get rules+setting.

True, and if wasn't so easy to find a D&D game I wouldn't have bought them either. :p


Oh, and for any of you that live near the Source in Minnesota they have all the Transhuman Space books maked down to $5 (IIRC) as well as a bunch of Car Wars stuff too. I could Ninja shop if anyone is interested.
 
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tecnowraith said:
Oh i forgot to add if I do space/planetary rpg, I would like a game where you can play different alien spieces. So i am not sure which scifi rpg has that.
Most pure cyberpunk settings are human only without much space travel, but ...

The Trinity RPG, though goes from Mad Max to Cyberpunk depending on what location you focus on. Well to be more accurate, Trinity was biopunk/ribofunk.
 

Thanks for all the suggestions since mosrt were good and others not what am looking for, I just have to keep looking.

Traveller was the most suggested so fare but I have been hearing alot of things changing for the RPG especially for GURPS, not being part of system after this year.

Star Wars was the other one but just not sure on that either.
 

Hey all, it looks like my search maybe over. The Etherscope from Sword & Sorcery Studios, Goodman Games and Malladins Gate Press. It is being called "Victorian Cyberpunk" or A unique D20 Modern campaign setting, blending Cyberpunk, Victoriana and Cthulu horror into one of the most original game worlds on the market.

The Etherscope setting describes an alternative history, where Ether technologies have propelled technologicaly development forward faster and from a nineteenth century perspecive.

The result is a cyberpunk world, populated by zeppelins and steam-powered vehicles. The EtherScope itself priovides a universal solution for all communications and computer technologies.

Imperialism is rife. The downtrodden must battle for their rights against powerful imperial governments, whilst soldiers fight to protect and expand the Empire.

But lurking beneath this world is a new threat, coming from the depths of EtherSpace are powerful monsters that threaten the very fabric of the universe itself.

This a uniue blend of what I was looking for. I just waiting on questions I aske d to the desginer to make my final decision.
 

HellHound said:
Everything I've read about Transhuman Space has been great, personally I boycott all Powered By GURPS games for another reason, so i don't own it, but the same commentary definitely makes it sound... well... transhuman / post-cyberpunk.

Well, if you boycott anything that is "powered by GURPS", then you are missing out on possibly the best science fiction that has been released in the last five years.

I know how you feel about GURPS Discworld, and I can understand it, but you are primarily punishing yourself by denying yourself this line. Please consider rethinking your boycott.

And I'm not just merely saying that becaue I got playtester credit... ;)
 

Shemeska said:
SR is the standardbearer of Cyberpunk. Ultimately anything else in the genre is going to be held up against it for comparison, and I've yet to see anything else come close.

I love Shadowrun - it was my first RPG ever, and it will always have a special place in my heart (and I am eagerly anticipating the upcoming Fourth Edition). But it's not really the standard bearer of cyberpunk, despite its many cyberpunk elements. It should rather be said that it has become its own, distinct genre...
 

tecnowraith said:
Fading Suns as a setting I like but the victory points and some of the combat rules I did not like. I am not sure about D20 rules, heard some mixed reviews about that.

The setting of Fading Suns is one of my all-time favorites - it is a "kitchen sink" setting, but one that works! The "default assumption" of the game has little to do with cyberpunk, though - though it would be easy to put a cyberpunk-ish game in some of the more advanced parts of the Known Worlds...

To anyone who is interested in the setting, at the moment you can download a watermarked PDF version at DriveThruRPG for free! Just scroll down on the main page a bit to find it...
 

HellHound said:
Again, I feel that Blue Planet is not a cyberpunk game, but is the first groundbreaking* Transhumanist game. As I feel transhumanism is a reaction to cyberpunk, it is my opinion that transhumanism can't be cyberpunk by definition.

Transhumanism is usually what happnes after the "cyberpunk" phase of a setting is over - the "future shock" has come and passed, and now more and more humans are transforming themselves into something... alien.

That being said, Transhuman Space still has plenty of room for cyberpunk adventures - there are still plenty of poorer regions where people can't afford to genengineer their children into superpeople. There life is nasty, brutal, and short, and people will try to get any advantage they can.

* and by groundbreaking, I feel I am totally understating my case. Brilliant piece of work.

It is brilliant, and I would recommend it to anyone. But it is the "alien frontier" atmosphere where Blue Planet shines the most - the transhumanist elements are actually all rather tame, especially when compared to Transhuman Space.
 

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