Moochava said:4E, in general, seems to be moving away from "ideological purity" and toward a "will it work in the game?" approach, which is good. I've never encountered a problem in my Vampire games over what a "scene" is; delineating time is just another part of being the DM/GM/Storyteller. I have, however, seen players scrambling from one corner of a dungeon to the next in order to keep their Bull's Strength going for the next fight. And of course, I've seen casters dominate the game outside the dungeon because there's rarely more than one encounter per day during overland travel. I hope 4E continues and improves upon D&D's tradition of providing solid play while leaving non-players on the Internet to complain about how the system obviously doesn't work.![]()
It's been my experience as well that 1 minute per level (and at lower levels, 10 min per level) buffs encourage gaming the system. Characters rush through encounters, sometimes even leaving the searching for treasure or examining the interesting clues phase until later, all because their buff spells are set to expire soon. Moving these spells to per encounter abilities should solve this problem, encouraging players to role-play more and to game the system less.