D&D 5E Any interest in the not-quite-so-wild mage?

I've been contemplating putting together a new wild surge chart, one for use in more serious campaigns where things like turning into a potted plant in the midst of combat might feel out of place. Would anyone be interested in seeing such a thing?
 

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Yes please.

And a request, if there is any damage dealing wild surges to either the caster, his companions, or the enemy could they be based on the the spell slot level used in the casting.

For example, a level 1 wild surge can't evoke a normal fireball, but could do 1d6 damage in an area, a level 3 slot that surges would do 3d6 or so.
 

Wild Magic is just annoying. As a player, I wouldn't even want to risk using Tides of Chaos unless the situation was grim.

I would suggest that the skin coloration and feathers and such ones be removed. Having something bad happen to the caster is ok, but having long term bad things happen is just irksome and the reason I would never play a Wild Mage Sorcerer.
 


More options and less deadly and odd options are always good. I'd also like to see ways the mage can have a little more control of the chaos but at some kind of cost.
 

Seems to me there's two obvious ways to go here:

1) A less-silly, down to earth table, and

2) A creepy, sinister, Ravenloftish table.

Which one were you thinking, Mr. "I haven't admitted to starting a Ravenloft game yet"?
 

Seems to me there's two obvious ways to go here:

1) A less-silly, down to earth table, and

2) A creepy, sinister, Ravenloftish table.

Which one were you thinking, Mr. "I haven't admitted to starting a Ravenloft game yet"?

I'd go so far as to say having a different wild surge table for any given campaign setting could be cool. There could even be variations from one plane to another.
 

I love the idea of a Mournland-inspired table for someone whose power comes from being exposed to the Mourning. Maybe have a chance of creating dead gray mist or summoning living spells?
 

I would love a table that matches the tone of the current table (some oddball outcomes are great), but includes scalable damages and replaces permanent effects. The "silly" options are great when they end up having an helpful mechanical effect. I ran a battle at the top of a tower where the PCs had to protect a sage. The Ranger fired off a Rod of Wonder that caused grass to grow. Everyone laughed until later in the fight when the same Ranger was able to cast Entangle on some Chain Demon chains that had slipped past their line.

AD&D Wild Mages from the Tome of Magic always stirred my imagination as a child and I'm ecstatic that they're back. They're how I sold my wife on 5e. Driving her to work the other day she blurted out of nowhere "I can't wait to be an accident wizard!"

So yeah, the more tables out there I can crib from, the better.
 

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