I like the sound of that. I hope there are more setting offered. Everything from Athas to Krynn.Campaign settings as modules that can alter core rules.
That's good. I've found that after playing "theater of the mind" for years and then moving to minis, I prefer minis, but it's good an option remains for everyone.Grids and minis optional in the core.
Lol, ok. Fingers crossed. Just don't nerf wizards eitherWill not let the wizard overpower martial classes.

Sounds good.Perception will be an ability check.
Focus on non-combat roles and abilities returning.
Giving more power back to the DM.
I don't know what this means, but it doesn't feel good, lol. Core classes should be at least as good as other "unusual" classes.Unusual classes may be better as option for core classes.
GoodBringing back step-by-step adventure creation instructions.
This is what I like the most so far, if it plays out like this:Focus on shorter games.
Things are streamlined, but fulfilling. You can have a quick game and still feel immersed in play. However, if you want to extend things, it should be able to translate to an in-depth experience that doesn't drag or feel stretched. At this point in my life, I would LOVE to be able to sit down for 5,6 or 8 hours and just play, play, play... but I can't. I have to take my gaming when I can, and that means that it might be an hour here, and two hours there. I'm hoping 5e will accommodate that without limiting the options for people who prefer (and can arrange) longer sessions.
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