G
Guest 85555
Guest
Which I think for 5th Edition is more important than it ever was. This game will have to stand on its own legs. With lots of 3rd Ed fans disliking 4th Edition and the other way round, people won't just hop on to "upgrade" the rules of their game. Now they know they will be getting a new game from a company that for many had gone into a completely wrong direction.
For whatever reason, 4th Edition wasn't regarded as comercially sustainable, so they started scrapping it and developing a new game very early on. Which means 5th Edition has to be significantly more successful, while facing a much higher degree of doubt. An OGL may well be what makes or breaks the whole thing (though in either case, there won't be a way to tell if this aspect made the difference or something else).
I agree. We will see.
The real trick for them is while many (probably a majority) of custumers felt they went in the wrong direction (including myself and i suspect you as well), a large number thought they went in the right direction with 4E. The video from pax was great because they acknowledged this while basically saying the issue wasnt the 4e playstyle itself but the that they only catered to one style among the myriad out there. Can't speak for 4E fans, but to me that seems the way to go about it.
I also really liked hearing that someone on the design team understood one of the critical concerns about wizards (a lot of us want more spells for out of combat beguiling and similar endeavors).