Yeah, I only flicked through it, but it seemed like there was some interesting stuff in there. Paladins get a major, major boost from a couple of the new feats - I don't remember exactly what the details were, but I do remember my jaw dropping. As the Complete series goes on, the designers seem to be pushing the boundaries further and further. Not that this is a bad thing in any way, but there's definitely a bunch of bits and pieces in here that some GMs are going to outright ban. Different strokes for different folks though, I guess.