• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Any Spelljammers out there?

Do you play the Spelljammer campaign setting?

  • Yes, I play Spelljammer

    Votes: 42 42.9%
  • I know what Spelljammer is, but i don't play it.

    Votes: 53 54.1%
  • What is Spelljammer?

    Votes: 3 3.1%


log in or register to remove this ad

Wow! Big Mac, you surely must have lots of spare time since the Piazza was hacked to find all of these ancient SJ threads and perform Epic level thread necromancy. ;)

To answer the question, I've been a huge Spelljammer fan since the setting boxed set first came out, and had loads of fun with it. Explored distant spheres, learned ancient secrets about the campaign home sphere of Greyspace, and had epic multiship combat sessions. Against a fleet of psionic Pirates of Gith. :devil:

For the new (or old) fans out there, check out my new fold-up Spelljammer ship models, even including an elven base! All must-haves for your tactical combat needs. :D

Denis, aka "Maldin"
Maldin's Greyhawk http://melkot.com
Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more!
 

Dragon 339 had a Races of Spelljammer article for 3.5.
Joshua Cole wrote it up.
It had the Giff, Insectare, & Scro in it.

Taken from Beyond the Moons:
Spelljammer Products
Key: DrXXX = Dragon Issue #XXX, DAXXX = Dragon Annual Issue #XXX
•Dr153 "Awash in Phlogiston" (errata) by Jeff Grubb, pp. 94-95.
•Dr159 "Rough Times on Refuge" by Ed Greenwood, pp. 10-14.
•Dr159 "Bazaar of the Bizarre" by Steven E. Schend, pp. 15-18.
•Dr159 "The Dragon's Bestiary" by Brown, Denning, & Johnson, pp. 30-35.
•Dr175 "Editorial" by Roger E. Moore, pp. 6,7,100.
•Dr179 "Ladders to the Sky" by Allen Varney, pp. 89-92.
•Dr183 "Avast, ye swabs, and heave to!" by Richard L. Baker III, pp 21-26.
•Dr184 "Magic With an Evil Bite" by Jason M. Walker, pp. 21-26.
•Dr192 "Weapons of Mass Destruction: On Sale Now!" by Matt Weber, pp. 23-28.
•Dr199 "Campaign Journal: The Black Pegasus Trading Co." by David Montgomery and Jim Milner, pp. 48-54.
•Dr214 "Ecology of the Neogi" by Jon Winters, pp. 52-56, 58.
•Dr266 "Ecology of the Xixchil" by Johnathan M. Richards, pp. 82-89.
•Dr339 "Races of Spelljammer" by Joshua Cole, pp. 26-31.
•DA1 "Campaign Classics: The Scro" by Roger E. Moore, pp. 44-52.
 


I've always been a big fan of flying ships, but I never got into the SpellJammer setting itself. I've had ships that sailed between the worlds in my game(s) for 20 years, but the rest of the details are all different.

-KS
 

I always thought that Spelljammer was an excellent idea, and have enjoyed most of the implementations I've come across. Oddly enough, my favorite iteration was Shadows of the Spider Moon- I greatly enjoyed the 3e rules and it was easier to pitch to my players than the classic version.

The Drow spider ships also made more sense to me in the context of the setting. Adding in the Neogi as secret masters from outside the crystal sphere (who had given the Drow their ships) was trivial.
 

Wow! Big Mac, you surely must have lots of spare time since the Piazza was hacked to find all of these ancient SJ threads and perform Epic level thread necromancy. ;)

Whistles innocently. :angel:

I always thought that Spelljammer was an excellent idea, and have enjoyed most of the implementations I've come across. Oddly enough, my favorite iteration was Shadows of the Spider Moon- I greatly enjoyed the 3e rules and it was easier to pitch to my players than the classic version.

The Drow spider ships also made more sense to me in the context of the setting. Adding in the Neogi as secret masters from outside the crystal sphere (who had given the Drow their ships) was trivial.

Sounds like an interesting way to deal with drow having neogi ships.

I discovered a drow ship in the canon called a Jade Spider. The drow use that to attack neogi ships with smaller spiders (also called jade spiders). The smaller jade spiders are poisonous to neogi. My personal take was that the drow use Jade Spider ships to take over the other spider shaped ships (rather than build their own ships). But a neogi/drow alliance could also be pretty interesting (and would bring the race back into Pyrespace).
 

My campaign has Spelljamming in it, but it isn't strictly speaking a SJ campaign. In fact, the current crop of pcs hasn't gotten any non-land adventuring in at all yet.
 

My campaign has Spelljamming in it, but it isn't strictly speaking a SJ campaign. In fact, the current crop of pcs hasn't gotten any non-land adventuring in at all yet.

Is this the one with clockwork horrors in your sig?

I think that SJ can make a great background theme for a RPG set on a world. It can certainly help explain the arrival of various aberrations. And it can help give you an excuse to import elements from other campaign settings (without rebooting them into local things).
 

I'm currently running my third SpellJammer campaign since I discovered the setting in 2004. (I came into RPGs with 3.5) It's my favorite campaign setting and love all the weirdness and wonkyness.
 

Into the Woods

Remove ads

Top