Ermanaric said:anyone have any thoughts on the Warhammer Fantasy Role Playing Game? Your thoughts are greatly appreciated.
First, as I write material for the game I'm a bit biased.
Anyway:
WFRP is, as others have noted, closer to CoC than D&D. That's its biggest strength, IMO, as it breeds a much different approach to the game than in your typical D&D game. Combat is nasty, and one or two lucky shots can take down almost any critter.
The system is very simple. Roll a d100, score lower than your relevant stat (usually around 30 - 40 for starting characters) and you succeed. All skill tests are tied to a stat. If you have a skill, you typically gain a bonus to all tests that involved it. For instance, riding a horse is a Dexterity test, but if you have the Ride skill you gain a +10% bonus to your Dexterity when making Ride tests.
Magic is rare and not overpowering. Wizard-type PCs are hard to develop, but can become quite powerful.
Overall, WFRP is an easy to learn game tied to a fun, colorful, and quite interesting setting. The core rulebook is very complete and essentially combines the PHB, DMG, and MM into one volume, plus it comes with an introductory scenario. I'd highly recommend the main book and the Bill King Warhammer novel Trollslayer to get a feel for the world and its unique blend of fantasy, grim realism, and black humor.
And as a plug, I wrote a WFRP adventure due out later this year called Fear the Worst. I think it's the perfect adventure for introducing D&D players to Warhammer. It plays with a lot of the assumptions and expectations D&D has bred into RPGs.