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Any ToB inspiration in Ultimate Combat?

I definitely have reservations about letting fighters chop through adamantine walls in one blow.

I have experience with this. ToB does not allow you to hack through an adamantine wall with one blow. Even if you ignore hardness, your half damage vs objects will slow you down greatly. A warblade can not regain his maneuvers fast enough outside of combat to make rapid progress.

My swordsage was able to get through an adamantine floor in a few minutes using a strike (IIRC emerald razor? I dont recall its name) every other round, using a full round action between to recover. This was vital because the party was caught in a flooding chamber death trap. Only one of us could breath underwater, so we were looking at a near TPK.
 

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As far as I know the Tome of Batte is one of, if not the least liked 3.5 book around the Paizo offices. So I wouldn't get my hopes up.

To me this is a good thing, ToB wasn't really 3.5 anymore.
 

As far as I know the Tome of Batte is one of, if not the least liked 3.5 book around the Paizo offices. So I wouldn't get my hopes up.

To me this is a good thing, ToB wasn't really 3.5 anymore.

I think the Spell Compendium is a close second, if not more 'least liked' than ToB. My best response to the OP's enquiry as "God, I hope not..."

GP
 


A spell or two, and a feat or two from the Spell Compendium might be considered allowable in a game, but most of the Spell Compendium is broken, broken, broken. It was a like a 'team' of developers were working on the book, but nobody talked to each other, they just independantly worked on their list of spells and feats, then some editor haphazardly tied it together as one book. When looking at the whole some spells seem unbroken. Some overly powered spells were created with the intended nerf of limiting it a single round duration. Now add Persistent spell and those overly powered spells instead of a single round,now last all day long. Wraithstrike and Persistent Spell makes AC an unnecessary mechanic for the game - that's broken, broken, broken.

I banned the Spell Compendium from our 3.5 games, without complaint from most of the gamers in my group. Anyone thinking of porting over the SC wholesale, is a bad GM or at least none too bright, IMO.

GP
 

Now add Persistent spell and those overly powered spells instead of a single round,now last all day long. Wraithstrike and Persistent Spell makes AC an unnecessary mechanic for the game - that's broken, broken, broken.
Isn't that a problem of 'Persistent Spell', then?
I banned the Spell Compendium from our 3.5 games, without complaint from most of the gamers in my group.
Good for you!
Anyone thinking of porting over the SC wholesale, is a bad GM or at least none too bright, IMO.
Thanks for your opinion :)
 


I liked it. I don't want it for Pf. The main beef most had with it was the encounter based design and giving the martial classes 'powers'.

Most of it's effects as (lower level, because not usable each encounter) spells would have given a 'meh' reaction by most.

So there are two questions:

Do someone wants encounter based design or just the combination of at-will (fighter feats,...) and daily (spells, Ki points, turning attempts) that Pf already has? I'm always a bit wondering why a fighter and a wizard (at-will and daily) can be combined easily in one adventuring group, but someone with encounter powers would break it.

Does one allow for 'un-realistic' effects for fighters? Maybe someone can punch through adamantine in enough rounds, but is this less fantasy than another character just teleports everyone of the over side?
 

I'll throw my coin into the guessing pool...

Paizo, (IMO) is done with legacy rules. The Core Rules and the Game Mastery Guide, while having new things added, were a polish of existing rules and concepts. The Advanced Player's Guide was 100% them. I think it's a turning point in the system. I think we'll see more of the same moving forward.

I've never read the Tomb of Battle, but if I were developing for Paizo, I'd forge new paths instead of following down the old ones.
 


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