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Any ToB inspiration in Ultimate Combat?


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There is something simply absurd about a character taking an ordinary steel sword and using it cut through a 2" wall made of something vastly tougher than steel.

Meh. Suzuka cutting a bus in half with a wooden sword is no worse than a lot of the magic stuff. And Disintegrate is a standard DBZ power :D

The rule for Suspension of Disbelief only requires that the imaginary world is consistent to itself.

EDIT: So after getting some sleep and reading up on sunder, there's a little "side note" about ineffective weapons. Using a steel sword against an adamantine wall I would probably DM rule as ineffective, martial maneuver or not. There are real-life examples, though, of using softer materials against harder - for example, ancient Egyptians used bronze age technology to cut granite (which, process-wise, isn't too much different than how we do it today - it's now motorized and we use a little different materials).

Besides, Thurgar the Red isn't smashing an adamantine wall with his trusty steel sword. He's smashing an adamantine wall with his enchanted sword of epic awsomeness made in some far off land out of unknown materials by pixies dancing around a forge in some sort of strange ritual that looks remnicient of Michael Jackson's Thriller.
 
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I will be frank and say I hope not. Tome of Battle seems to me to be some of the early steps towards 4e and some of the very things I didn't like. I don't really have any desire for maneuvers and such.

Now I have no idea what Ultimate Combat will include, but I think Paizo sees that a lot of us really enjoyed 3.5 and are quite content to just have the relatively small tweaks to the system.

I actually didn't mind the Tome of Battle. It was a cool, alternate way to have warriors with "powers". I only really liked the ones that were less obviously magical. Like, I don't mind the powers that might give a big bonus on damage as a result of it being a "concentrated attack" or whatever....but I wasn't a fan of the more wuxia like abilities, throwing fire off your sword, or whatever.

Even the system of having certain manoeuvers that were readied and expended during a combat wasn't bad. I just didn't want an edition of the game where that was the core mechanic for *everyone*.

The Ritual Warrior from Arcana Expanded by Monte Cook was another take on a similar idea. Less innately fantastic though.

Banshee
 

Let me guess. You are a player, not a GM?

Why the antagonism? I'm a GM, and I don't mind the book.

If something becomes a problem, Rule 0.

In the meantime, having one book with all the 3.5 spells in it, so I don't need to search through or bring 15 different books just to have the spells at hand is, IMO, very helpful as a GM.

Funny that....it's one book I looked through when it was available, and decided not to buy, based on the idea that I had most of the spells already in one book or another. Now that I've begun appreciating *not* carrying around a 100 lb book bag to my games, I sincerely regret not having picked it up.

I think the people who have problems with players using sources like this are ones with players who abuse or game the system to too high a degree. Maybe I was lucky. We were all concentrated on having fun, and only had one optimizer/power gamer in the group....who usually didn't play spellcasters anyways.

Banshee
 

Besides, Thurgar the Red isn't smashing an adamantine wall with his trusty steel sword. He's smashing an adamantine wall with his enchanted sword of epic awsomeness made in some far off land out of unknown materials by pixies dancing around a forge in some sort of strange ritual that looks remnicient of Michael Jackson's Thriller.

He could be doing that, or he could be using Improved Unarmed Strike. Or a broken shackle. All of which could be potentially awesome, but it's pretty far outside what I think of as D&D. And, generally speaking, I would expect anything short of a relic to at least take several blows to knock down a wall made of mystical metal.
 

He could be doing that, or he could be using Improved Unarmed Strike. Or a broken shackle. All of which could be potentially awesome, but it's pretty far outside what I think of as D&D. And, generally speaking, I would expect anything short of a relic to at least take several blows to knock down a wall made of mystical metal.

Are there any effects for using a spell to blast a door off its hinges, or knock a hole in a stone wall? I'm not talking about a magical door or enchanted wall.

I'm just basically talking about the whole kind of incidence in fantasy novels where a spellcaster casts a spell, and a door is blown off its hinges....or a porticulis or something like that. Or the spellcaster casts a spell, and there's a massive boom and cloud of dust, and he knocks a hole through a wall into a building, or from one room to another. There are lots of instances like that in fantasy novels.....but can it be done in the game?

Banshee
 

Are there any effects for using a spell to blast a door off its hinges, or knock a hole in a stone wall? I'm not talking about a magical door or enchanted wall.

I'm just basically talking about the whole kind of incidence in fantasy novels where a spellcaster casts a spell, and a door is blown off its hinges....or a porticulis or something like that. Or the spellcaster casts a spell, and there's a massive boom and cloud of dust, and he knocks a hole through a wall into a building, or from one room to another. There are lots of instances like that in fantasy novels.....but can it be done in the game?

Banshee

Certainly.
 

Are there any effects for using a spell to blast a door off its hinges, or knock a hole in a stone wall? I'm not talking about a magical door or enchanted wall.

Banshee

Disintegrate! I breifly played a warforge artificer (lvl 16). He blew holes in the wall with his staff of disintegration as a way to flank the big bad evil necrodragon, who was pinned in a cave thanks to an enlarge spell.

I then 1-shot him through stacked metamagic feats. It was awsome.
 

I'm enjoying my Warblade in a friend's PF game, and I've found the maneuvers system not too out of place with the rest of the game. So far, I'm not outperforming the party fighter, built with PF core rules.

As a GM, I like the added layer of flavour ToB brings to the game. Encounter based powers are actually one of the few things that I liked from 4E. Also as a GM, I like options and letting my players having them, and allow pretty much every 3.5 book I have available to them. Of course, whatever clever combos they come up with just inspires me to come up with my own for my NPCs.

I would like to see some similar powers or abilities inspired by ToB, but like others said, I don't think there's a big chance of that happening, and Paizo does seem to want to come up with their own stuff first. I do hope that whatever they do come up with is just as fun as maneuvers!
 

I always found the complaints about ToB to be somewhat odd (towards over-powering) - 'course, the last group I played in had a core dwarf barbarian that would never roll less than a 10 each level for HP & a con of 20 at first. Players with ToB stuff still had trouble keeping up.

If anything, Pathfinder Core brought the core stuff up to ToB's level. Other than some skill adjustments and the swordsage's HP, it can be used straight.
 

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