Any Wotc stats for the Hook Sword?

frankthedm

First Post
In this edtion of D&D, have the Hook Sword gotten stats?

chinesehookswordsgq1.jpg

http://img138.imageshack.us/img138/8056/chinesehookswordsgq1.jpg

http://en.wikipedia.org/wiki/Hooksword

Looking at it i'd think peircing & slashing longsword with tripping and disarming options, maybe the handleblade / lower spike could be used as a light off-hand weapon [1d4 or 1d6 19-20 crit] so they can be dual weilded as often they are depicted, without being too feat intensive.
 

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We actually house ruled these years ago, first for 3.0, then improved them (actually nerfed them) for 3.5.

Twin Hook Sword
Exotic Weapon
One-Handed Melee Weapon
Cost: 25g
Dmg (M): 1d6
Critical: 19-20/x2
Dmg Type: Slashing

Special: The twin hook sword can be used to to make trip attacks. If you are tripped during your own trip attempt, you can drop the sword to acoid being tripped.

When using a twin hook sword, you get a +2 bonus on opposed attack rolls to made to disarm an opponent (including the roll to keep from being disarmed if the attack failed.

When using a twin hook sword in both the primary hand and the off-hand, you may act as though the off-hand weapon is a light weapon.



While playing with it, we'e play teste dit, and it's seemed relatively balanced. Obviously exotic weapon, but it's meant to be used with two of them. The main thing was twin hook swords were meant to disarm the opponent, but a player argued and after much debate we decided to add the trip as well, since you could hook it around a leg (or similar standing appendage). That's what we use.

A longsword can be thrust, but it's Dmg Type is still slashing. A tiny point at the end doesn't justify adding the piercing dmg type in our opinions. Our group has two sets of real life twin hook swords and let me tell you, the bottom part is there for three reasons, decoration, to balance the heavy weapon slightly, and to add an additional place to catch an opponents weapon.
 

I haven't seen any stats for those swords in the products, but I don't have a vast collection of WotC material. I'd treat it as a long sword with a bonus to disarm and trip. Using the back spike as a light weapon might work also.

And you can suck out the hit points of fellow Dragon Claw practitioners.
 

Exotic, slashing shortsword (thus making it ideal for dual wielding and weapon finesse) that can trip and gives the standard disarming-weapon bonus. I wouldn't make the endspike a secondary weapon, as that would make things kind of nutty (dual wielding double weapons? Nooo.), and really that's not what the point is used for. Like Chronoglenn said, it's mainly there for catching your opponent's weapon from -yet- another angle.
 

They might have stats similar to a kopesh, statted up in Deities and Demigods, which is just like the longsword, except that it is exotic and can be used to make trip attacks
 

I wound say exotic, disarming shortsword with an integral close fighting blade (can be used as a dagger when grappling, swallowed etc.
I don't see it tripping because tripping weapons are all either hafted or flexible.
 

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