333 Dave
First Post
I just was thinking about item creation feats and it occured to me: They suck the DM's job down the toilette. I mean really, most of the arguments I've had with players were over what could and could not be made. "I'm sorry, but you just can't make a +1 Earing of Dexterity." or "NO, a bow of True Strike would cost WAY more than anything a stupid chart will say"
I'm sorry, but I'm having trouble coping with the fact that any attempt at a low magic setting would be in vain if no restrictions were put on Item Creation feats. Your players simply aren't going to go "OOOOhhh a magic sword!" when the party wizard already made one for everybody. ::Shudder::
And don't tell me that the level of money was factored into CRs, thats BS, you know as well as I do that CRs were designed by what is essentially the same thing as "Guess the number of marbles in the jar".
Scribe Scroll & Brew potion seem to be the best to me, seeings how well defined their effects are, and how little my players are willing to spend on something that will get used once then dissapear. Hell, everytime they find potions they either use them ASAP (in the case of healing potions) or sell them ASAP (for anything else). After all, who could concievably need a Potion of Spider Climb
.
Sorry for the rant everyone, but it just really pisses me off the way that my players treat magic so mundanely, and Item Creation feats don't help one bit.
I'm sorry, but I'm having trouble coping with the fact that any attempt at a low magic setting would be in vain if no restrictions were put on Item Creation feats. Your players simply aren't going to go "OOOOhhh a magic sword!" when the party wizard already made one for everybody. ::Shudder::
And don't tell me that the level of money was factored into CRs, thats BS, you know as well as I do that CRs were designed by what is essentially the same thing as "Guess the number of marbles in the jar".
Scribe Scroll & Brew potion seem to be the best to me, seeings how well defined their effects are, and how little my players are willing to spend on something that will get used once then dissapear. Hell, everytime they find potions they either use them ASAP (in the case of healing potions) or sell them ASAP (for anything else). After all, who could concievably need a Potion of Spider Climb

Sorry for the rant everyone, but it just really pisses me off the way that my players treat magic so mundanely, and Item Creation feats don't help one bit.