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Anybody ever played a post apocalypse game?

Gamma World is my second love RPG behind D&D. I would bring it back in a heartbeat if I thought it would sell. I love the real world tech meets mutant/fantasy elements.

You know, guys, while you can point out that YOU would buy Gamma World 4e, or something like that, the fact remains that it would not make enough money to manifest as a blip on Wotc's radar. It's an expensive use of resources for wotc to make - resources that could be better spent on other things.

That being said, wotc has licensed out Gamma World before (GW d20, for example) - and I'm sure they'll do it again in a few years.

So, while I love GW, and the genre is probably my favourite, I have to agree with The Rouse - it just isn't a valid use of wotc resources to make.

See this is where WotC is failing in the industry that Gamma World would be a perfect test for, namely I'm referring to print on demand publications. WotC could make some serious coin by offering stuff via that kind of outlet, whether out of print stuff or even less popular products. Heck, if all they did was just paid some lacky to go through and fix the book for errata and rehashed the art I'd buy it.
 

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See this is where WotC is failing in the industry that Gamma World would be a perfect test for, namely I'm referring to print on demand publications. WotC could make some serious coin by offering stuff via that kind of outlet, whether out of print stuff or even less popular products. Heck, if all they did was just paid some lacky to go through and fix the book for errata and rehashed the art I'd buy it.

I don't think that they (i.e., WotC) have working layout files for most of those old products due to poor housekeeping at TSR. This is, I suspect, why all of the PDF offerings of those products at RPGNow are scans of sometimes poor quality. In order to utililize many POD services, there are some basic standards that must be met and, for the most part, scanned PDF files don't meet them.
 

To OP: I think post apocalyptic works better in godless settings. The sense of unfairness and desolation is bigger when there's no God giving powers to people, IMO.
 

Fallout 3

Anyone jonesing for some post-apocalyptic goodness should play Fallout 3 on their computer... it's amazing.

Apparently it's selling extremely well. I wonder if the postapocalyptic genre is coming back into vogue?
 
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I started to do something very similar to this about a year ago with OD&D but, unfortunately, work got in the way. As fate would have it, at about the same time this thread was started, I received an email from the forums that I set up for that game notifying me that they were about to expire. . . so I renewed them this morning for the aforementioned Risus campaign :)

Come to think of it, I could quite easily set the campaign I'm currently working on in my shattered worlds setting. After all, I'd planned for that to be my last 3.5 campaign and then eventually start a 4E campaign a couple of hundred years afterwards -- after the scattered fragments of the worlds had had time to stabilize, begin to interact and develop anew.

One of the key issues in the original shattering of worlds was that the gods of all of them simply vanished. Clerics still got power from somewhere, but all divine divination spells simply failed. Eventually, I was going to have the players discover that most of the gods had sacrificed themselves to stabilize the fragments and prevent the utter destruction of everything.

Ahh well, no better time than the present, yes?
 

Into the Woods

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