I'll go through it in a point by point fashion from my perspective feel free to ignore Reap, Folkert.
1)Well, You could buy 4 points of stealth, or 2 point of quickness, or 2 stealth and 1 quickness with that point. You already have a combined stealth score of 9, more then good enough. The two points of quickness is up to you, but if you don't take nerve strike then that pressure points knowledge has no way to be expressed in game. Knowledge skills don't work like active skills, you wouldn't be able to do anything with it, so you would be, I wont say wasting, as your character might actually know it, but there is no benifit to having that knowledge skill.
2)Because apptitude is an edge, There is a hugely complex edges and flaws system thats not covered in the main game, but added in in a latter book. Each edge is worth a certain amount of points, and each flaw is worth a certain amount of points. You need to balance these out when working with the priority system as we are. For example, Aptitude is a 4 point edge, buying it as an edge, is the only way to get it.
There is an increase attribute edge, it is a 2 point merit, but it can at most be taken 1 time. So no, there is no way through edges to increase your quickness by 2.
3)Lol, isn't that enough? Your very lucky with what Folkert did.
All of this includes the reduction for getting alpha-ware
Cyber Eyes: .16
Smartlink 2: .4
Fingertip compartment: .08
leaving .36 for the Mono-whip, very, very cheap all things considered, retractable cyber-spurs are .24 essence, and they aren't 2 meters long.
(Before I forget, just a note, the skill for use with the whip would be cyber-implant combat/ mono-whip 5/7, not whips)
4)With the ventriloquism, unless you buy it as an active skill, it can't be used in that way, as is, its just for entertainment purpouses. The skills were divided into Active and knowledge for a reason, its the active skills that do the physical stuff, and the knowledge thats the brain stuff, its the background knowledge of what to do, what can be done, whats the best way to do it, but the active skill is what does the actual doing.
5)I don't know of there being any holo-projectors in shadow-run. The closest thing would be the Trid Phantasm spell which can only be cast by people with Sorcery, Though I think with what your after you mean more like an invisibility spell, and again, that can be done only with a spell.
What you are reffering to above is a Ruthenium Polymer modification to a suit(You'd still have to buy a suit). You couldn't afford it. Even if that was the only thing you spent money on (ALL of your 90k) you could barely afford a good one (One that would leave you concealed more then 3/4ths of the time), and that would leave you without anything else, only street lifestyle, no guns, no cyber, not really anything at all. Things cost a lot in shadow run, a heck of a lot, and 90k isn't much cash to start with at all. All that alpha-ware would have cost you at least 70k out of your 90k and that just presumes that the cyber whip cost exactly the purchase price of the mono-whip without any additional costs.
Just to see what you had left after buying everything, but before buying you a lifestyle I came up with 4,785 not enough to even buy a month of middle class. This isn't a criticism or anything, but you made out like a bandit so stop while your ahead.
