Kelleris
Explorer
FWIW, I've found psionics to be unbalanced. In writing up my core rules recently, every casting class except the Cleric and the Druid seemed weak by comparison, even the completely house-ruled one. Also FWIW, I have a player in my group who's a psionics junky - I use the rules pretty much just for him - and he agrees that at least some of the specific powers need to be changed.
I don't see why he should have to change his DMing style to de-cheese the psion, especially if he's not had this problem with other spellcasting classes in the past.
What I did to counter this tendency was to change the Psion, instead of forcing myself to DM in a way that like less. Check out the vitalizing magic system in Unearthed Arcana* if you have it, I've found that it makes Psions much more duly conservative with their power points and allows them to keep up with the Sorcerer over the course of a long day.
That said, several of the energy powers are just broken, IMO. A Wilder in a recent game easily did 3/4 of the groups damage, and she never even came close to running out of pps. I would at least restrict them by energy type. I've never had this issue with energy attacks being useless at high levels that people keep citing.
* - Basically, at half pps, the Psion is fatigued, and exhausted at one-quarter pps. The character's pp total recovers to 1/3 of its maximum after 1 hour of nonstrenuous activity, and 2/3 of its max after another hour. It takes 6 hours of rest to get the remainder back.
Spatula said:Part of the problem could be that you're not throwing enough challenges at the party per day, so the psion is safely able to blow all of his power, and never has to deal with being out of power points. The psion is better than the other caster classes in those circumstances. You need to confront the party with more challenges so that the psion hesitates to spend everything at once.
I don't see why he should have to change his DMing style to de-cheese the psion, especially if he's not had this problem with other spellcasting classes in the past.
What I did to counter this tendency was to change the Psion, instead of forcing myself to DM in a way that like less. Check out the vitalizing magic system in Unearthed Arcana* if you have it, I've found that it makes Psions much more duly conservative with their power points and allows them to keep up with the Sorcerer over the course of a long day.
That said, several of the energy powers are just broken, IMO. A Wilder in a recent game easily did 3/4 of the groups damage, and she never even came close to running out of pps. I would at least restrict them by energy type. I've never had this issue with energy attacks being useless at high levels that people keep citing.
* - Basically, at half pps, the Psion is fatigued, and exhausted at one-quarter pps. The character's pp total recovers to 1/3 of its maximum after 1 hour of nonstrenuous activity, and 2/3 of its max after another hour. It takes 6 hours of rest to get the remainder back.
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