scadgrad
First Post
Ok not to gripe or anything...ok maybe I am griping 
Am I the only DM out there who thinks the falling rules are a bit silly? The other night in our Heart of Nightfang Spire session a couple of the characters were faced with falling some 300' to the ground or "jumping" some 60' to the entry level below.
Now I'm all for heroics & everything, but that's just plain silly. "Hey hurl myself off a 4 story building? No prob." Geez isn't there an optional rule somewhere for making falling damage a bit more frightening for higher level characters? Death from Massive Damage helps, but just doesn't seem like enough to even scare fighters beyond 10th level or so. Our dwarf fighter has actually made that 300' fall twice & not even broken a sweat over it.
One other question for all you "physics fans", how far does one fall in 1 round?
Oh & last but not least, what about all those fragile items one is carrying when one throws themselves from such dizzying heights? Are there any rules for item saving throws for when one falls a goodly distance?
I'm not sure which 3E rules I dislike the most, Falling, Grappling, or Acid?

Am I the only DM out there who thinks the falling rules are a bit silly? The other night in our Heart of Nightfang Spire session a couple of the characters were faced with falling some 300' to the ground or "jumping" some 60' to the entry level below.
Now I'm all for heroics & everything, but that's just plain silly. "Hey hurl myself off a 4 story building? No prob." Geez isn't there an optional rule somewhere for making falling damage a bit more frightening for higher level characters? Death from Massive Damage helps, but just doesn't seem like enough to even scare fighters beyond 10th level or so. Our dwarf fighter has actually made that 300' fall twice & not even broken a sweat over it.
One other question for all you "physics fans", how far does one fall in 1 round?
Oh & last but not least, what about all those fragile items one is carrying when one throws themselves from such dizzying heights? Are there any rules for item saving throws for when one falls a goodly distance?
I'm not sure which 3E rules I dislike the most, Falling, Grappling, or Acid?