Mark
CreativeMountainGames.com
ColonelHardisson said:
Yes, on that I agree wholeheartedly. It's probably the best compromise they could come up with, though. Use the sheer simpilicity of the 1e combat system, or try to make combat more colorful and varied, but slower; that was the choice. Since fighters had always been pretty much the class with the least going for it bells-'n'-whistles-wise, they made the right choice. I'm guessing that a few years with the new system and I'll have it down pat.
You know what, Col H? I never really considered that perspective (regarding the fighter as less "flashy") as being such a huge distinction between the latest edition and those past. Stepping back a bit, I think you've hit the nail on the head with that observation. There's been so many changes that I guess that sort of got lumped (in my mind) with everything else.
Quite astute, indeed, and it does have a huge impact.

While the combat changes do have an effect on the whole game, and all of the character classes, it truly shows up most profoundly with regard to the "straight" fighter.
Time and experience with the system seems the only remedies to the lag in the speed of play. On another note, but related, my own experience and subconscious unwillingness to divorce old rules from new, has caused the majority of problems I've had with getting used to the new system.
