Anyone else looking forward to the new WoTC modules?

Emirikol said:
I think the cool thing about scenarios is the fact that SOOOO many people can share in the event. Players love to share stories (or gripe) about playing in scenarios.

I think scenarios create a fellowship amongst a world of gamers.

Definitely! I see this happening with the Paizo Adventure Paths. The fact that their message boards provide so much feedback on those adventures helps, too.
 

log in or register to remove this ad

MerricB said:
Upcoming Adventures
* Scourge of the Howling Horde (level 1) - out now(ish)!
* Fantastic Locations: The Frostfell Rift - December
* The Shattered Gates of Slaughtergarde - December
* Barrow of the Forgotten King - February
* Cormyr: The Tearing of the Weave - March
* Expedition to the Demonweb Pits - April
* Fantastic Locations: City of Peril - April
* Curse of the Dragon's Eye - April
* The Sinister Spire - June
* Expedition to Undermountain - June
* Shadowdale: The Scouring of the Land - July

Cheers!

Now this list looks interesting. I also prefer more modules to rulebooks personally....
 

Razz said:
Not really excited nor care much for all these adventure modules coming out.

One more adventure module means one less non-adventure book from WotC to me. :mad:

Adventure books are used once and there goes my money. At least non-adventure books I always turn back to when I need info, suggestions, or to look something up.

Unless of course the edition changes and your group changes to the new edition. Of course that all depends on if you update to the latest edition each time. Personally I think that adventures are a lot easier to update to the latest edition so you can still use them. Rulebooks not so much.

You do have a point about adventures being a use them once, put them away sort of product. Some people run them multiple times for different groups though. There is also the fact that, when the are used, they are used for 4 to 5 sessions constantly. Some rulebooks may only see 5 or 10 minutes use here and there. While you may use them over a longer period of time you could argue that adventures still give you better value for money in this regard.

To each his own I guess.

Olaf the Stout
 

I've found that a really good adventure can also be used more than once, whether as a whole or simply by mining encounters, villains and magic out of them or even as simple inspiration.

Over the years I've run Night of the Walking Dead, House of Strahd, Fighter's Challenge (all 2e) and Crucible of Freya (3e) at least three times each in their entirety.
 


Nakada

True and I'm one that if I use mods, they generally are from WotC. Dungeon yes, Necromancer Games, yes, Green Ronin yes, and Goodman Games, most definitely! :)

Only one I want is probably Exploration of Undermountain. I like Undermountain. :)
 

Razz said:
Not really excited nor care much for all these adventure modules coming out.

One more adventure module means one less non-adventure book from WotC to me. :mad:

Adventure books are used once and there goes my money. At least non-adventure books I always turn back to when I need info, suggestions, or to look something up.

Really? You don't reuse modules? Jeez, I use, reuse and use again lots of modules. Even if I don't reuse the whole thing, I certainly use the stat-blocks, special critters and the like. Maps see use all the time. Orlane has been a town in about four or five different campaigns over the years.

And I know that my WLD is going to get lots of reloving over the years.

I am completely opposite to Razz. Let's see, I've bought the Tome of Magic, Sandstorm and the 3.5 PHB for rule books. Plus a sub to Dragon. Nothing comes even remotely close to as useful to me as modules. 2 years with the WLD, followed by another year and a half for the Savage Tide AP means that I'm pretty solid for the next three years for gaming.
 

The_Old_one said:
(. . .) Wizards are giving us some very nice looking adventures soon, and I for one am looking forward to picking them up.

Anyone else down for these?
Absolutely! :cool:

There's always room for some more solid D&D 3e modules, I think.
 

I certainly am. I have and am running Red Hand of Doom and it is just plain good. Well written, well presented, and has loads of activities to do both in and parallel toteh plotline. I will be skipping the really low level adventures (level 1-3 becasue I don't play that low), but other low to mid to high level ones will be getting a good looking over, with an eye to buy.
 


Remove ads

Top