Anyone else moving away from D20?

Nope, not at all. IMHO, I think we are finally starting to see the true versatility of the d20 System that the underlying mechanic combined with third party innovation allows for thanks to the OGL.

It's like a renaissance.
 

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I like the D20 system ve4ry much. It is very good at what it was designed to be good for. It is easy, relatively free of strange complexities, and highly adaptable.

If course I have also played and will continue to play (if I can find a group) Whitewolf's Vampire, some Shadowrun, and Ars Magica (the most underappreciated game I've ever seen). These games are also very good at what they were designed to do, and that is why I keep coming back to them.
 

Just switching back and forth between WFRP (hey, it's still first edition, they must be doing something right) and D20 games, just to keep variation going. Might try out Nobilis.

hellbender
 

My group and I have never thought D20 was the be all end all system...it's good, but we feel there are several that are better for our needs. Our original 3E game was just ludicrous....too many rules/modifiers to worry about to have any fun..I didn't want to run anything more than a simple combat because I'd have my nose stuck in the DMG/MM trying to figure out special abilities/attacks, etc every 2 minutes. We've run a couple of one-shots since, but I just don't like to run 3E...too complicated. Love the mechanics, hate all the underlying complication. I wouldn't mind playing, but I'm the only DM/GM, and I'd rather run something else. I'll probably give it another shot, and I still pick up materials, but I'm still leery.

We just wrapped up a Star Wars D6 campaign, and we ran the Enclave module for Lejendary Adventure (WAY COOL!) after that. We are taking a break for awhile as we are waiting for the LotR RPG to get out so I can make a decision whether to run that, Silver Age Sentinels (Tri-Stat version) or Earthdawn next...
 

I find myself preferring d20 for campaign games. Obviously, there's D&D, but d20 CoC has replaced the BRP version for my uses. Plus, I still really, really want to play Omega World and Spelljammer: Shadow of the Spider Moon. Most of my homegrown games or upcoming game designs are d20, primarily because I like the core system and find it easy to modify to my needs.

That said, I find for one shots or pick-up games I'll play almost anything. I want to try Exalted and Dying Earth, plus I'm always up for running Warhammer Fantasy Roleplay or playing Shadowrun. And I really need to get a Lord of the Rings game going.

I guess my game playing habits have stayed pretty much the same: I primarily play D&D and dabble in other games once in a while. Even 10 years ago, I ran D&D campaigns and played or ran the occasional Ars Magica, Shadowrun, Warhammer FRP, or Mechwarrior game. OTOH, I've been buying a lot more RPG stuff since every month I can find at least one cool, useful d20 book on the shelves. Before d20, I could go two or three weeks without finding an RPG book I wanted or needed.
 

My group plays Earthdawn, several White Wolf games (but mostly Mage), Warhammer FRP, Star Wars D6, Call of Cthulhu BRP and D&D 3E.

So, we never really got totally into D20. We never abandoned the other systems.
 



I don't see myself moving away from d20 strictly because of the vast amount of material that is available for the system. Not to mention that the rules are very modularized, which allows for different aspects to be easily changed or ignored. For example I have house rules for multiclassing, resurection and a couple of other things. I was able to make these without doing anything to other aspects of the game.

The other thing that I really like is I can take d20 CoC rules and drop them right into d20 D&D without much trouble. I makes the system much more versatile then anything else on the market.

that said I still play other games, hell I'm picking up Orks this weekend.
 

We played D&D for a solid year ("c'mon August!"), then kinda burned out on the whole d20 thing.

Each of us had issues with the system, and the whole D&D mindset.

So we dusted off our Fading Suns stuff and played for a few weeks. Now *that* is a terrible system. So terrible in fact that we found ourselves trying to use GURPS with it before giving up and going back to d20.

Unfortunetely, a vocal minority in our group held d20 in disdain, and suggested we try a new game entirely. They wanted more roleplaying, so off we went to Mage.

That lasted a good three months, before imploding in uninspired poltlines and fuzzy rules.

So...here we are, after a year in the wilderness, back at the D&D table again.

It's good to be home.
 

One of the greatest things about d20 D&D is that the plotlines have been developed over many years by many people. No matter what system wizards chose to use with 3e the plot would be in place. 2e rules were ok, not great, too math heavy, but it had plot.

Palladium has a good system, but no plot. Sure, they have rifts, but there is no plot line, just a great big complex world. The reason why I stoped playing rifts is because of its plot problems.

I agree with Ranger Reg and Drawmack. Its good to take a break from time to time, but the advantages of d20 out weigh every other system. Heck, I wish d20 had stock.
 

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