So he's complaining that D&D cuts him down to MERELY six unique actions per combat.Basically, yes. He has about 8 force powers plus he is a blaster expert and a pilot/gunner.
This is a lot more options than even seventh level DND (the highest we got) with: 2 At Will, 3 Encounter, and 4 Dailies.
So he's complaining that D&D cuts him down to MERELY six unique actions per combat.
My heart bleeds.
3 whooping choices.So, I cannot help it that this is sufficent for you. Some people enjoy more complex tactical interactions than which one of three actions to do this round. Even MtG has more choices than that.
Suffice it to say that my experience with the game has been vastly different from this. Even at low levels. Even at 1st level.
...
And once again, none of that makes mention of other powers that come from the race or class of the PC. Dragonborn Breath and the various Channel Divinity powers are extremely common in my games and those all started right from Level 1.
Whoa, whoa, whoa!Many skills are nearly non-existent. As an example, how many people actually try Intimidate in combat? Disarm Trap? Detect Magic?
As you know: entirely DM dependent. I will point out, though, that the model adventure in the DMG has tons of pits to shove people into.What good is Bullrushing a foe 90+% of the time? Sure, if he is standing next to a pit or cliff or hazard, but how often does that really happen?
I agree, in principle.Based on situation, the game really has few options. Many options are not viable in a given situation, or use up a resource.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.