Has anyone allowed players to pick TWO abilities per 'pick' so that they would have two Level 3 encounter powers? They can still only use one Level 3 encounter power per encounter, however. I say two because some classes like the Cleric or Ranger would not benefit if you could pick from all four.
So, essentially treating all Encounters and Dailies as Channel Divinities?
It seems like this could add some analysis paralysis to fights.
Yes, yes it does...
Still, if a player genuinely feels like he doesn't have enough options, could it be a worthwhile fix?
...because it seems to me that if you can't decide on an option when you level up, you're probably going to be slow choosing an option in the middle of combat.
I think that a lot of this issue stems from a desire to have your character be a "one man army," or even a "one man band." Not so much that you have to be the star of the group or the combat, or be better than all the other PCs, but that you want to have a shtick available for any given situation at any given time.
I've found that in my experience, and in observing the experiences of others that I play with, the least fun/most grind with 4e characters is had when you try to cover all the bases. You end up with a character that has a smattering of this and that, but you often feel that you do none of it well, or that you have a lot of situationally dependent stuff that you are always waiting for the right time to use.
I've played a number of characters now up through mid-heroic tier (the timeframe where it seems people are claiming that they don't have enough options.) Whenever I've felt grindy/option deprived, I've taken a closer look at the powers that I've used the least, retrained them at level-up, and been much happier for it.
Often what I've found is that I was trying to cover too many situationals, and not taking stuff that works well together. I had to let go of certain preconceptions, and say "I don't have to be the character that can do that, I can let other party members cover that shtick." I find that it's less grindy and more fun to have a party of characters who do their "things" well, than do everything mediocre.
Which is the long way around to bring me to the point: 4e is very party focused rather than single charcter focused. Get a good party balance, and things will hopefully be a lot less grindy for the individual members of the party. And intrinsic to this is being able to trust the other PCs to pick up the deficits in your character, and not feeling that you need to cover every base and be the man for the occasion in every occasion.
-Dan'L