Anyone else think 4th Ed is to combat WoW?

RigaMortus2 said:
Not that I don't beleive you, but I have never heard about that. Do you have a link or some sort of proof that shows Azeroth was an AD&D campaign world? I am curious....

It's well known that the people in charge of WoW are D&D players (at least a good portion are). Azeroth was never an official D&D setting (nor was it published until after the games had come out), I'd bet it was Metzen's homebrewed campaign that he converted into the storyline for the Warcraft games.
 

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Ibram said:
It's well known that the people in charge of WoW are D&D players (at least a good portion are). Azeroth was never an official D&D setting (nor was it published until after the games had come out), I'd bet it was Metzen's homebrewed campaign that he converted into the storyline for the Warcraft games.

What he said, it was a home-brewed campaign world. I'm trying to find a source for you... but I believe I read it in an interview with Chris Metzen. Apparently Azeroth had it's roots long before the actual Warcraft: Orcs vs. Humans was envisioned.
 

4th Edition won't be competing head to head with WoW, it's just too big. On the other hand 4E's DI will go a long way to solving one of TRPG's greatest weakness right now. That is the ability to play without having to be in the same room.

Don't get me wrong. I don't care for online play, but with the average player age rising there is virtually no time to get together with my friends. It's not like being 12 and seeing them everyday. It is once every 2 weeks when we are extremely lucky. It's more likely 1/month.

MMORPGs don't have this problem. Digital Initiative won't either. This doesn't mean WoW will be overtaken by D&D, but it does mean players do not have to leave for lack of time or proximity.
 

Good design is still good design, no matter if it inspiration is taken from True20, Warhammer Fantasy Roleplay, World of Warcraft, Magic: The Gathering, Dungeons & Dragons Online, or Basic D&D.

It's not an argument to say you don't like that 4th edition resembles one game or another. Point to specific flaws of World of Warcraft (for example) if you'd like to make the argument that D&D is somehow copying bad designs.

Atlatl Jones said:
The DI might bring back some of the WoW players who are actually frustraded [sic] D&D players, the sort of people who can't find a D&D group and so play WoW online instead. If it's possible to find a D&D game online, that would satisfy many people.
The Wizards of the Coast digital initiative, Gleemax, and dndinsider.com owe much more to the success of Magic Online than they do to World of Warcraft. Magic: The Gathering Online has been phenomenally successful at bringing lapsed (older) players back to Wizards’ flagship trading card game. They naturally want to extend this method from Magic to D&D.
 

Some earlier signs of D&D going all "warcrafty" include (all from the PH2 I might add)....

The Knight Class- Can we say Tank and Hold Aggro here?
Knights Challenge Abilities...
Fighting Challenge (Taunt)
Test of Mettle (Challenging Shout)
Call to Battle (Battle Shout Buff)
Daunting Challenge (Intimidating Shout-Fear effect)
Loyal Beyond Death (Last Stand, Prot spec warriors stand up and be recognized)

Thene there are feats like...
Sacred Purification (WoW Priest's Holy Nova)


How about alternative class features...
Druids Spontaneous Rejuvenation (HoTs - Wow Druid's Rejuvenation -Heal over Time)
Fighters Counterattack (WoW Warrior's Overpower or Hunters Mongoose Bite)


sigh
 

Sunderstone said:
Some earlier signs of D&D going all "warcrafty" include (all from the PH2 I might add)....

The Knight Class- Can we say Tank and Hold Aggro here?
Knights Challenge Abilities...
Fighting Challenge (Taunt)
Test of Mettle (Challenging Shout)
Call to Battle (Battle Shout Buff)
Daunting Challenge (Intimidating Shout-Fear effect)
Loyal Beyond Death (Last Stand, Prot spec warriors stand up and be recognized)

Thene there are feats like...
Sacred Purification (WoW Priest's Holy Nova)


How about alternative class features...
Druids Spontaneous Rejuvenation (HoTs - Wow Druid's Rejuvenation -Heal over Time)
Fighters Counterattack (WoW Warrior's Overpower or Hunters Mongoose Bite)


sigh

What's so bad about these abilities? They are definitely WoW-like(at least the knight is, I don't recall how the other things listed work). However, saying they are bad simply because they are like WoW isn't rational. A good mechanic is a good mechanic wherever it comes from, as is a bad one. Source isn't all that relevant.

I really miss my D&D playing days. I haven't had a good group to play with in years. WoW is one of many games that I've used to fill that void, and I think that D&D could definitely make alot of improvements by emulating certain aspects of WoW. Playing a fighter or rogue in WoW is alot more fun than it is in D&D, for example.

Rogues are something I'm fairly familiar with in both systems. In D&D, for the most part, a rogue tries to move into a flanking position and do a sneak attack. He does that every single round. If he has hide in plain sight(or some other sneak enabler), he does that every round. A WoW rogue has a wide assortment of abilities and attacks at his disposal, each with different benefits and drawbacks. Combat for a D&D rogue looks like this:
Flank, sneak attack, flank, sneak attack, flank, sneak attack, flank, sneak attack, flank, sneak attack, flank, sneak attack, flank, sneak attack, flank, sneak attack, flank, sneak attack, flank, sneak attack, continuing like this for the entire lifetime of the character.

Combat for a WoW rogue looks like this:
Cheap shot, mutilate, kidney shot, cold blood, mutilate, eviscerate(if it will kill the opponent) otherwise gouge(or blind), stealth, cheap shot, mutilate, eviscerate. This is just my default combat routine. I still have many other attacks available that I could use if the above chain is suboptimal for some reason, not to mention a wide variety of defenses and other non attack abilities.

To me, combat as a WoW rogue is infinitely more fun than combat as a D&D rogue, and I don't see how anybody could argue otherwise. Spellcasters have had the "different ability every round" playstyle since the beginning(via spellcasting), but for some reason non casters have basically been stuck with "I attack the monster with my sword". This needs to change, drastically. 3rd(and 3.5) took a step in the right direction with feats. However, you pretty much had to devote all your feats to a single style of fighting in order to be effective with it. So, instead of "I attack the monster with my sword" every round, you are instead stuck with "I trip the monster with my spiked chain" every round. Book of 9 Swords was pretty much exactly what melee characters needed, and I really hope that 4th ed follows that trend(though obviously they need to flavor it more appropriately).

I'm also looking forward to officially supported online play. It'd be nice to have a group to play with again. Hopefully they come up with some good tools for finding a group, as I find that to be a weakness to the various current methods of playing D&D online.
 


Whizbang Dustyboots said:
The taunt feat predates PHB2. It's from the Miniatures Handbook. I'd have to check the publication date, but it's probably coming from EQ1, not WoW.


sweet but irrelevant.
Take a look at the Knight's abilities as a whole. It'sa Prot spec WoW Warrior.
 


outsider said:
I really miss my D&D playing days. I haven't had a good group to play with in years. WoW is one of many games that I've used to fill that void, and I think that D&D could definitely make alot of improvements by emulating certain aspects of WoW. Playing a fighter or rogue in WoW is alot more fun than it is in D&D, for example.

Based on the other comments you made in your post, you probably wont be happy playing D&D online anyway as your WoW Rogue is much more fun to play than a D&D Rogue. It seems (also based on your post) that your favored vision of D&D would be better based on WoW due to more heavier action in a video game.

Some of us on the other hand find a D&D rogue much more fun to play based on the depth and personality we could put into it. The actual RPG aspect.
Add to this the skills a Rogue possesses etc and you have a much more interesting character than a WoW stun-lock rogue.

You are a video gamer first, table-top RPGer second. Im the other way around. WoW is fun, I still play just about every day (Alliance 70 Priest and 70 Mage on Fenris, Horde 62 Hunter, 56 Shaman, 46 Druid there too) but I prefer D&D any day of the week. And preferably not modeled after video games.
 

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