Anyone else think dragons are too powerful?

Spell said:
maybe not too powerful, but way too common.

Isn't the commonality of a creature in the game completely dependent upon the DM? I'm not seeing anything in the MM which says "If your PCs don't stumble onto a dragon all the time we will send the gaming police to your house and break your kneecaps."
 

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I disagree.

Dragons are the one creature that makes the most sense to have at the top of the monster food chain, outside of very specific and essentially unique creatures.

Also, given the various age categories, they are one of the most scalable.

As for the Dragonlance reference, most of the dragons in the War of the Lance were only adult, and only Gold and Silver had the polymorph ability. There were very large numbers of them, but that campaign was essentially founded on the premise of a large scale dragon war. It does not really make for a good baseline example. How often do dragons show up in the Forgotten Realms setting?

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shilsen said:
Isn't the commonality of a creature in the game completely dependent upon the DM? I'm not seeing anything in the MM which says "If your PCs don't stumble onto a dragon all the time we will send the gaming police to your house and break your kneecaps."

yes, surely the taste of each DM counts a lot.

but then again, i don't see so much hype (by designers) on other monsters that are just as cool as dragons... but, admittedly, maybe it's just my tastes and my perception of things. :)
 


Lord Zardoz said:
How often do dragons show up in the Forgotten Realms setting?

i don't know now, but back in the days there used to be an article in dragon magazine EVERY BLOODY MONTH detailing a dragon from the realms. in the beginning it was cool. after 12+ months it started to feel like postmodernism gone wrong...
 

I like dragons pretty much the way they are, though they could use a serious upgrade in the physical damage arena. I don't mind the spellcasting ability since it's usually pretty minor. If I want a dragon with serious spellcasting capability, I just tack on levels of Sorcerer equal to the hit dice and up their Charisma a considerable amount.

If I want a ravaging cow-eating monster, I can either use a younger dragon that's still wanting to do things like that, one of the less intelligent breeds, or any of the many dragon-like creatures in the various MMs. I think in the next campaign I do, dragons are going to be basically large predatory animals; wyrms with no legs or wings. Their 'ecological niche' of large predatory treasure-hoarding magic-using critter will be taken over by sphinxes, or maybe tremendous nagas.
 

Heh. My DL-based homebrew is filthy with dragons but over 6 years of 3e play the PCs have encountered less than a dozen, with the majority happening in the last couple of months, when they've started hunting outcast dragons. (21st level PCs)

In DL the dragons are more unique in part due to the politics, as well as the Orthlox curse. Politically you have ones attached to the Knights of Takhisis/Solamnia, the Ansaloni independents, the uncursed Taladian dragons, the cursed Orthlox Taladians, and the outcast dragons. The outcast dragons have some variant psychological illness instead of the typical curse, such as a black dragon that is claustrophobic instead of xenophobic.

Additionally, most dragons have a Dragon Mark. (Curse you, Hellcow! I introduced those to my game 1 week before Eberron material started showing up) Dragon marks are special tattoos that provide the dragon with a set of unique abilities. Each dragon can have only a single mark which can almost never be changed but it grows in power with age. Similar marks can provide different powers to different dragons. If two blacks were to have the Mark of Acid, one might deal double breath weapon damage while the other's breath weapon inflicts half damage even to acid-immune targets. Some Marks provide continuous power (Mark of Life: Fast heal 1) while others provide uses per day (Mark of Life: Heal 1/day).

It makes up for the relatively short list of usable items available to dragons. Plus it throws a big wildcard. The older the dragon, the better the chance of knowing which Mark they have but not necessarily which variant.
 

shilsen said:
All dragons in 3e can speak, but very few can transform into humanoid creatures and only the oldest ones are very powerful spellcasters.



Sounds like your DMs have been running dragons in a fairly boring way, without any real personality for each of them. As for the hyper-intelligent and extremely wise, have you looked at the stats in the MM? There are lots of relatively dim dragons out there. It takes a white dragon to reach over a century in age (i.e. Adult age category) before it can even reach average human levels of Int and Wis.



So what's stopping you from making them so?



As noted above, there is a wide variance in powers, abilities, and intelligence amongst dragons, as you'll note if you take a look at the MM.



Because even the most powerful dragon can be taken down by a small group of the most powerful humanoids? And dragons take way longer than humans (for example) to become incredibly powerful.

As I've said before, I don't game. And I was asking this as much as an inquiry to see if anyone else felt this way. And it does seem to be something of a problem-dragons tend towards the BBEG end of the spectrum, and guys like frankthedm, green slime, and S'mon all have beefs of their own, whether it be with dragons becoming too powerful too fast, or simply being too common.

And it's interesting to note-how often in modules or other official products, are the dragons featured less than Adult in age? I myself can't recall ever seeing one like that, although to be fair I haven't read as many game products as other posters probably have.

Also, I have taken steps to make dragons weaker. In my "On the Dragons of the Flanaess: History, Culture and Nation" article on Canonfire, I specifically mention that not all dragons can speak or use magic-some of them really are those not-too-smart beasts that are content to laze around on their hordes and only venture out to snack on the odd maiden, although some of them certainly are the big, dangerous creations they have the potential to be.

I've just never seen a dragon that didn't require a high-level party to fight it. Feel free to correct me if I'm wrong.
 

CruelSummerLord said:
I've just never seen a dragon that didn't require a high-level party to fight it. Feel free to correct me if I'm wrong.

One "core" example: in "The Sunless Citadel"...

[sblock]the party has to fight or capture an immature white dragon.[/sblock]

And that's a module for 1st-3rd level PCs.
 
Last edited:

Spoiler for the Sunless Citadel
[sblock]What was the name of Meepo's juvenile white dragon in the Sunless Citadel?[/sblock]

EDIT: Scooped! Damn you Kenobi!
 

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