Anyone got Cults of Freeport yet?

Rechan said:
Isn't it also odd that you got a cult devoted to the Unspeakable One (cough Cthulu cough) and one devoted to releasing a demon that will usher in "the final age of the world"? Both can be very similar. But of course, I'm seeing just the blurbs. :)

The Unspeakable one is named Hastur. That's why he's called Hastur the Unspeakable.

:cough: Hastur :cough:
 

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Voadam said:
I like the sound of the combo of Cthulhu and D&D style goodness.

I've only got the Freeport Trilogy and Creatures of Freeport but I also own a BRP Cthulhu book and like Lovecraft stuff. I'm using Freeport in a game right now.

Is there anything that would not make sense if I don't have the Pirate's Guide or the old Freeport City of Adventure book?

There are a few NPCs you might not be familiar with, but the book is pretty good at explaining things pertinent to each cult. I'd say you should be OK.
 

Rechan said:
Here's my big question (because this is a pet peeve of mine): does it include adventure seeds and/or multiple "Possible Plots This Cult would Initiate"?

Each cult has the outline of a fairly involved adventured, broken down into three parts. These are much more detailed than a typical plot seed, but would still require a fair amount of work on the GM's part to turn into full adventures.
 

How big of a treatment does each cult get?

What's the format of the write-ups?

How do the two apocalyptic cults differ?

How much does the cult of Yarash resemble what was written in Black Sails?

Were there any winners (or stinkers) that leapt out at you?

How scary/horrific is it?
 

Whizbang Dustyboots said:
How big of a treatment does each cult get?

What's the format of the write-ups?

How do the two apocalyptic cults differ?

How much does the cult of Yarash resemble what was written in Black Sails?

Were there any winners (or stinkers) that leapt out at you?

How scary/horrific is it?


I answered the first two questions already.

The apocalyptic cults have different focuses. One is related to a demon lord and the other a werid artifact. This gives them different flavors.

The Yarash stuff is firmly based in the Black Sails background, but it assumes the events of that adventure have come to pass and builds off it.

There were no stinkers. I really liked getting more on the Brotherhood of the Yellow Sign and the Charnel Children were uber creepy.

There is some horrorific stuff for sure, but not every cult is designed for san-blasting. In particular the Priesthood of Yig has a different feel than the others. They can be a threat certainly but they are not rip your heart evil like some of the others.
 

Thanks, CC. I'm probably going to skip Black Sails, so I guess them writing Cults as if BSoF happened isn't a big deal. And anything that includes the Yarash goodness is happy-making.

Hopefully this book will blend well with Chaositech and the Ptolus core book for my campaign. I'll keep an eye out for the hard copy.
 

Whizbang Dustyboots said:
Hopefully this book will blend well with Chaositech and the Ptolus core book for my campaign. I'll keep an eye out for the hard copy.

This book sounds great. When is the print version out?

The original Freeport modules were Cthulhu mythos meets pirates. It's good to see the setting moving away from the goofiness of Black Sails (and the original Freeport City of Adventure too, to a lesser extent) and back to its roots.

Whizbang, I've used Chaositech with the various Lovecraftian cults in my campaign -- it's a perfect fit.

Cheers


Richard
 


RichGreen said:
Whizbang, I've used Chaositech with the various Lovecraftian cults in my campaign -- it's a perfect fit.
I'm not seeing a natural place to slide it into Death in Freeport -- most Chaositech is too high level for that adventure -- but hopefully it'll make an appearance by the end of the trilogy.
 

RichGreen said:
The original Freeport modules were Cthulhu mythos meets pirates. It's good to see the setting moving away from the goofiness of Black Sails (and the original Freeport City of Adventure too, to a lesser extent) and back to its roots.

Richard

I'm familiar with the original Freeport trilogy, but what makes Black Sails "goofy"?
 

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