My custom planetouched
The attached RTF document is my current notes for the planetouched races in one of my campaigns, Aurelia (I have annoying tendencies to name things along odd but common lines, heh). The paragraphs run on a bit, but only for a few of the races' Background descriptions; Firagi, Celestri, and Draegi are sort of my favorites from an RP perspective, so I have more detail in their Background society and basic history descriptions.
These planetouched races are ECL+0 in my Aurelia campaign, but it should be noted that I beefed up humans, half-elves, and half-orcs somewhat in this setting, and so the races in general are a bit more powerful than in the core rules. Thus, remove one or two feat-equivalent benefits of these races as you see fit; such as reducing the Aeragi's base speed from 60 feet to 40 or 50 feet (they're half the weight of humans because of their air-elemental connections, which makes them faster on their feet).
Also, note that the statistical details on these races are not quite fully-explained, they're in shortened form for quickness of reading; I can copy-paste or attach the full details if asked. The planetouched are outsiders native to the material plane, technically, so not subject to banishment and such while on the material plane. Their only true benefit from the outsider type is immunity to stuff like Charm Person. They do not all have darkvision. They need food, water, air, and such the same as humans do, with the exception that Aeragi don't breathe, Firagi don't need moisture, and Aquari need water more frequently than humans. Their lifespans are the same as humans. Replace the Mentari language with whatever regional or common language is used by humans. Abilities like Air Affinity grant some minor benefits related to the particular element and/or energy, while those like Earth Vulnerability do the opposite, and those like Sky Soul simply prevent the character from ever using their opposing element/energy.