Anyone have any opinions on the Sovereign Stone Setting?

Well.. I on the other hand.. REALLY REALLY REALLY like the magic system. :D

Now.. as for the setting.. I think it is quite good. I do like the changes to the Orcs, Dwarves and Elves.. For example.. Magic users in the Elven society are basically outcasts.. they are a very honour-bound society.. and using magic is dis-honourable.

And the dwarven culture is really cool. (I think that the horses are "steppe" horse.. bigger than ponies.. but not by much)... don't forget that as a rule the Mongolians were not/are not particularily tall.

Also, the way all of the different magics relate to the cultures has been explained.. and they each have a different view. Pretty cool in my mind. Plus there are different kinds of humans, with different stat mods.

I would honestly love to play a long term campaign in this setting. And I would love to play using the magic/rule mods, in any setting.
 

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Taan

Don't have the setting so can't comment on the world or magic system. But i did pick up the book on the Taan. Great race to use as stock badguys, they put orcs (I guess orks) to shame. :)
 

100% agree with you Boothbey.

The Taan book is oft overlooked because it is a Sovereign Stone product, but the reality is it is VERY good stuff that can be used in just about any setting... with a bit of work, the Taan are an extra-dimensional invading force in my DragonStar campaign.
 

I prefer the classes and magic system to standard D&D. It all has a much more natural feel to it. You're not some wonky-wierd self referential druid and ranger sacred cow personae. You're an archer, a soldier, a sailor, a magi. It just feels better to me. Plus when you cast spells you aren't managing strange "slots." You just cast spells you know until you're too tired to continue. More natural.

I like the way races are handled as well. Plus they get rid of alignment which is A++ good as far as I'm concerned. My complaint would be that the world itself is very sparsely detailed in the campaign setting. If you want to know much about the world you really have to read the novels and get the regional sourcebooks that are coming out in the future.

I think that's pretty lame. The campaign setting book should have nice, juicy, world details. This book does not.

Kinda like when the 1e Dragonlance hardcover book came out. Same people running things. Same marketing & design strategy.
 

The magic system is really good, IMHO, and also more "realist" than standard D&D. I've never liked slots, spells/day and spell levels.

If you like the magic system but not the setting,try the Codex Mysterium, you have the full magic system and almost no setting on it ;)
 

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