You see, this is why you're a Mod...you never over-look the obvious!Plane Sailing said:What do you specifically hate about the new rules? What is it about the old rules that you liked better?
For instance, if you really liked sharing out xps between two classes which develop in parallel, you could concievably start a character as a 1/1 multiclass and share experience gained equally between the two classes, becoming a 2/2 then 3/3 character (but I guess that isn't what you are after)
If we know what you love and what you hate about the old and new multiclassing rules, we'll be able to make more positive suggestions
Cheers
Tuzenbach said:What if, upon the creation of a character, some sort of contract if written up between the DM & player which states exactly how many classes said character will ever be partaking in for the duration of the character's existence? What I mean is, it seems the current system, while allowing for freedom of change, also discourages it. That is, it's better spending 10,000 exp. becoming a 10th level Fighter than it is to becoming a 9th level Fighter/1st level Rogue.
dvvega said:If you want to multi-class like 1st edition (non-human) then you're proposed agreement that at 10th level you will take 1 level of Rogue (at reduced cost) is not really faithful to the 1st edition multi-class system.
dvvega said:In 1st edition all classes were advanced together. Due to the different costs of levelling in each class some (Rogue and Druid) would advance faster than others (Paladin and Ranger).
dvvega said:Therefore you should be buying your levels as you go and spreading them evenly amongst your class choices. So you would start at 3rd level say with Fighter 1/Cleric 1/Rogue 1. Then when you advanced a level to 4th you could choose Rogue then Fighter then Cleric (which is the order that would occur in 1st edition) and the level balances are all there.
dvvega said:If you want to copy the dual-classed human concept then you must take into account that in 1st edition (and 2nd for that matter) you could not use any abilities from the previous class until your new class level passed the old class level.
dvvega said:This would include feats, base saves, BAB, etc. Doing so would forfeit all experience gained on that particular adventure. In 3rd edition you gain those abilities and can use them immediately.
dvvega said:Mimicking this option you would have to pretend to be a 1st level character up until the bypass point. At his time you would suddenly gain all the abilities of both classes together, but not pay the experience for it and hence not be a balanced character. For example ... assume you went Figher 10 then Rogue 11. You would suddenly become a 21st level epic character but paid less than half the experience a normal character would to get there. The problem is that 3rd edition is extremely balanced (compared to other editions) in what is a challenge, what is fair, etc.
dvvega said:Of course the risk involved in the human version is that you get hit with a Fireball and you don't save most of the time because your base saves have gone back down to +0 +0 +2 or something. The minute you kick in your old class base saves you lose all experience gained for that adventure and essentially revert back to your previous class. So perhaps this BIG caveat could justify the cheap gaining of power once you've surpassed the previous class level.
Tuzenbach said:What if, upon the creation of a character, some sort of contract if written up between the DM & player which states exactly how many classes said character will ever be partaking in for the duration of the character's existence?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.