i sadly cannot remember who offered an excellent selection of several class progressions here a few months back, but here is the sorc 12
Sorcerer 12th
Hit Points: / 44 \- 59-____________________________
Init: +6
Speed: 30
AC: [17] (Flat footed 15, Touch 14)
Base/Grapple: +6/+5
Full attack: +5/+0(Halfspear 1d6-1)
Ranged attack: +9 (light x-bow 1d8 (19+))
Saves: Fort +7, Ref +6, Will +9
Abilities: Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha (20)
Skills: Concentration +16, Knowledge Arcana +9, Spellcraft +10, Diplomacy +12
Feats: Combat Casting, Imp. Init., Spell Penetration, Great Fortitude, Empower Spell(2), Energy Substitution Acid
Gear: Amulet +1, Bracers +2, Ring +2, Shortspear, mwk. Light X-Bow, Cloak +2 cha. 95 g.p.
Spells: 0: Detect Magc, Light, Read Magc, Mage Hand, Arcane Mark, Message..6
1st: Shield, Magic Missile, Identify, Charm Person, Feather Fall 8-________
2nd: False Life, Scorching Ray, Mirror Image, Spectral Hand, Glitterdust 7_6-___
3rd : Fireball, Displacement, Slow, Fly 7-________
4th : Greater Invisibility, Fire Shield, Confusion 7-________
5th : Teleport, Cone of Cold, 6-________
6th : Disintegrate 3-________
Underlined spells are already active. Target S.T. is 15 plus spell level