Anyone know a good dungeon crawl adventure?

*still thinks WLD isn't all that good compared the mighty and awe/fear inspiring power of Rappan Athuk!* But that's just me.
 

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Regarding RttToEE...

Pants said:
The various Temple politics, could be a great part if developed properly, IMO.

It's a good module, but in my opinion, it's more like a setting guide than a fully-developed dungeon crawl module. If you put work into it, I think it can be really cool.

I'm also of the opinion that the tedious, main "dungeon" shouldn't be crawled through.
 

jester47 said:
I found that this module runs really well if you take out the Crater Ridge mines. Make Lareth the main bad guy. Get rid of the Rod he carries. Have him operating out of Nulb controling the monsters at the temple and have him be in charge of the folks at the moathouse. Who he is should be the big mystery. Doing this cuts the module down to like 32 pages.

That is a great idea and pretty much what I did, though I couldn't get the PC's to Nulb, there were too many other subplots. So, after the moathouse (their second time, having cleared it originally many levels earlier), they went on to greener pastures.

DM
 

Nightfall said:
*still thinks WLD isn't all that good compared the mighty and awe/fear inspiring power of Rappan Athuk!* But that's just me.


*Agrees, and hopes he never has to PLAY in Rappan Athuk, but loves to RUN the damn thing*

*Shudder*
 

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