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Anyone know about NETHACK, like how to win it?

apsuman

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anyone know about NETHACK, like how to win it?

hello all.

I just recently found a pc version of an old game that I used to play on VT220 terminals while logged into a DEC VAX.

The game is nethack, and the new interface is really nice. But there is simply one question that I have about it, does anyone know how to win it?

For those that do not know nethack is a one player 2-d dungeon crawl. The game seems loosly based upon D&D, with exeptional strength, lower AC is better, etc. It is fun but I am still WAAAY lost on an end goal.


Thanks in advance.


g!
 

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Check here: http://www.statslab.cam.ac.uk/~eva/nethack/spoilerlist.html
Huge list of nethack spoilers.
To beat the game, you need to find the amulet of Yendor, find your back through the dungeon, make it to the astral plane and sacrifice the amulet on the high altar of your deity, where you will ascend to demigod status.
I've been playing for 12 years and I've never come close.
Nethack is quite likely the best computer game ever. :)
Those spoilers... are spoilers! I've read all of them, over and over, and I've never gotten close to winning. I've gotten to Gehennom, I had a wizard who was character level 30, and I die, die, die. I got 768k points once, though. :)
Awesome, awesome game. whee!

hehe, if someone managed to combine sepulchrave and nethack, I'd probalby just die in glee on the spot.
 



There is no sure-fire way to win the game. There are simply too many random factors. No matter how good your planning and strategy, you can still get killed by bad luck.

This thread, of course, leads me to go and play a game :)
 
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Oh, man. Thanks for reminding me of good ol' GPA killer a few years back. When I have a paper due on Monday. Not that that's necessarily a bad thing, mind you. :)

If iirc, I never got past level 10 without spoilers, or 20 with them. Too many random factors, like people said.

In my many times playing, I've died horribly many times. My confused cat killed me, me being confused attacked my cat and it killed me, me being confused and killing my cat and eating it's tainted meat. And that's just the cat deaths, mind you.

Insta-kill effects suck.
 

drunkmoogle said:
Insta-kill effects suck.

My "favorite" are the polymoreph traps. You know the ones that the weak monsters willfully throw themselves upon so that they can become dragons, vampire lords, or arch-liches? When you're only on like the 5th level of the dungeon, so that you build up an unbeatable bones level?

I hate when that happens.
 

Amazing how a game this old is still being played. I never figured the game was even winnable. I can't recall ever really getting that far into it. That's some good mindless fun, though.

That, and Tradewars. Man, those games killed a lot of time in college.
 

apsuman said:
For those that do not know nethack is a one player 2-d dungeon crawl. The game seems loosly based upon D&D, with exeptional strength, lower AC is better, etc.

Yeah, many roguelike games are like that, because Rogue itself was loosely based on AD&D. I could never really get into Nethack, but Angband and variants have eaten far too many hours of my life. If anybody's interested in that branch of the Rogue family tree, a good starting point is:

http://www.thangorodrim.net/
 

I always liked barbarians. They were immune to poison (and bad food). But they were always hungry. Died way to often of hunger with one of them. I came close to winning a 2.3 version nethack, then 3.0 came out....
 

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