Stuff from my Aztec Underworld campaign...
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Chalchiuhtlicue, “She Who Has a Skirt of Gems” – Goddess of Ground Waters – Good, Plant, Protection, Water – Transformations: Tlaloc
Ciuacóatl – “Snake Woman” – Chaos, Charm, Death, Evil, Tyranny, War – Transformations: Huitzilopochtli
Ehecatl – God of Wind – Air, Chaos, Illusion, Magic, Trickery – Transformations: Quetzalcóatl
Huitzilopochtli, “Hummingbird on the Left” – God of War, Patron of Tenochítlan – Destruction, Evil, Fire, Law, War – Transformations: Ciuacóatl
Itzpapalotl, “Obsidian Knife Butterfly” – Goddess of Unpredictable Fate – Chaos, Death, Fate, Luck, War – Transformations: Mixcóatl
Mictlantéotl – God of Death – Darkness, Death, Earth, Evil, Law – Transformations: None
Mixcóatl, “Cloud Snake”- God of the Hunt – Air, Animal, Knowledge, Strength, War – Transformations: Itzpapalotl
Ometéotl – First God – Fire, Healing, Knowledge, Sun – Transformations: Tonatiuh, Xiutecutli
Quetzalcóatl, “Plumed Snake” – God of Learning and Travel – Knowledge, Law, Plant, Travel, Water – Transformations: Ehecatl
Tezcatlipoca, “Smoking Mirror” – God of Deceit and Darkness, Highest of the Gods – Chaos, Darkness, Death, Evil, Fate, Trickery – Transformations: Any God
Tlaelcuani, “Eater of Filth” – Goddess of Confession and Forgiveness of Sin – Air, Charm, Good, Knowledge, Law, Protection – Transformations: Tlazoltéotl
Tlaloc – God of Rain – Plant, Storm, Water – Transformations: Chalchiuhtlicue
Tlazoltéotl – Goddess of Vice – Air, Chaos, Charm, Evil, Moon, Trickery – Transformations: Tlaelcuani
Toci, the Grandmother – Elder Goddess, Goddess of Earth – Destruction, Earth, Healing, Plant, Water – Transformations: Any Goddess
Tonatiuh, “He Who Goes Forth Shining” – God of the Sun – Good, Law, Strength, Sun, War – Transformations: Ometéotl
Xilonen – Goddess of Maize – Earth, Family, Plant, Renewal – Transformations: None
Xipe Totec, “Our Lord, the Flayed One” – God of Rebirth, Suffering and Patron of Goldsmiths – Earth, Law, Renewal, Suffering, Trade – Transformations: Tezcatlipoca
Xiutecutli – God of Fire – Fire, Law, Renewal, Time – Transformations: Ometéotl
Xochiquetzal, “Precious Flower” – Goddess of Love and Flowers – Charm, Earth, Family, Good, Plant – Transformations: Tlaelcuani, Tlazoltéotl
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Acóatl - deadly river serpent
SZ H (Magical Beast), 15x15/10; HD 11d10+22; HP 82; Init +7; Spd 20, Swim 40; AC 17 (-2 size, +3 Dex, +6 natural); Atk: Bite +17 (1d8+10) or Spit +14 (6d6 acid + 1d6 Con); SA: Poison Spit, Improved Grab, Constrict (1d8+10), Drown; SQ: Scent, Breathe Water, Camouflage; SV: Fort +8, Ref +10, Will +7; Str 25, Dex 17, Con 15, Int 3, Wis 14, Cha 4; AL NE; Skills: Balance +11, Climb +18, Hide +3*, Listen +10, Spot +10, Swim +18; Feats (3): Improved Initiative, Iron Will, WF: Bite; CR 7.
Poison Spit (Ex): The Acóatl can spit poison at a single target. Treat this attack as a ranged touch attack, a hit inflicts 6d6 acid damage. Furthermore, the target struck must make a Fortitude save (DC 18) or take 1d6 Con damage, with an additional 1d6 Con after 1 minute. This attack has a range increment of 80 feet.
Drown (Ex): A creature constricted by the acóatl while in the water cannot hold his breath, and begins to drown immediately.
Camouflage (Ex): When underwater, the Acóatl receives a +8 to his Hide check, in addition to any concealment bonuses.
Ghost, Ciautateo – “Little Princesses” - ghosts of women who died in childbirth
SZ M (Undead); HD 5d12; HP 32; Init +6; Spd 30 / 40 Flight (good); AC 15 (+2 Dex, +3 Deflection); Atk: Incorporeal Touch +5 (1d6 Dex); SA: Dexterity Damage; SQ: Incorporeal, Undead, Turn Resist. +3; SV: Fort +1, Ref +3, Will +6; Str --, Dex 14, Con --, Int 14, Wis 14, Chr 17; AL CE; Skills: Bluff +9, Hide +8, Intimidate +9, Listen +10, Spot +10; Feats: Improved Initiative, WF: Touch; CR 4.
Dexterity Damage (Su): The touches of the Ciautateo deal 1d6 points of permanent Strength damage to a living foe. A creature reduced to Dexterity 0 is paralyzed and helpless.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.