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Anyone know of a 3e Aztec supplement?

Heroditis

First Post
I am looking to take my current campaign through an Aztec/Toltec/Mayan type jungle setting sometime soon. Does anyone know if there has been a "Maztica" type treatment of these cultures for 3e?

Thanks in advance!
 

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How about converting "Maztica" to 3e?

I know that WotC has "Maztica" on their list of free dowloads of classic products. Since there doesn't seem to be anything else out there, can anyone give their opinions of "Maztica" and whether it is worth converting to 3E?
 

You mean these?

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Title: Maztica
Description: Maztica boxed set originally published in July 1995.
File Format: PDF (18.4 mb)
Associated Link: N/A

Title: FMA1, Fires of Zatal
Description: Maztica product originally published in August 1995.
File Format: PDF (6.5 mb)
Associated Link: N/A


Title: FMA2, Endless Armies
Description: Maztica product originally published in October 1995.
File Format: PDF (2.3 mb)
Associated Link: N/A

Title: FMQ1, City of Gold
Description: Maztica product originally published in March 1996.
File Format: PDF (7.6 mb)
Associated Link: N/A


Located here -

http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x#FRDL

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I don't know them but since they are free, it's probably worth grabbing them just to pick their bones. Surely there's something of merit in them even if it's only a map, list of names, monster, adventure hook, general inspiration, etc. *shrug*
 
Last edited:

Stuff from my Aztec Underworld campaign...

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Chalchiuhtlicue, “She Who Has a Skirt of Gems” – Goddess of Ground Waters – Good, Plant, Protection, Water – Transformations: Tlaloc
Ciuacóatl – “Snake Woman” – Chaos, Charm, Death, Evil, Tyranny, War – Transformations: Huitzilopochtli
Ehecatl – God of Wind – Air, Chaos, Illusion, Magic, Trickery – Transformations: Quetzalcóatl
Huitzilopochtli, “Hummingbird on the Left” – God of War, Patron of Tenochítlan – Destruction, Evil, Fire, Law, War – Transformations: Ciuacóatl
Itzpapalotl, “Obsidian Knife Butterfly” – Goddess of Unpredictable Fate – Chaos, Death, Fate, Luck, War – Transformations: Mixcóatl
Mictlantéotl – God of Death – Darkness, Death, Earth, Evil, Law – Transformations: None
Mixcóatl, “Cloud Snake”- God of the Hunt – Air, Animal, Knowledge, Strength, War – Transformations: Itzpapalotl
Ometéotl – First God – Fire, Healing, Knowledge, Sun – Transformations: Tonatiuh, Xiutecutli
Quetzalcóatl, “Plumed Snake” – God of Learning and Travel – Knowledge, Law, Plant, Travel, Water – Transformations: Ehecatl
Tezcatlipoca, “Smoking Mirror” – God of Deceit and Darkness, Highest of the Gods – Chaos, Darkness, Death, Evil, Fate, Trickery – Transformations: Any God
Tlaelcuani, “Eater of Filth” – Goddess of Confession and Forgiveness of Sin – Air, Charm, Good, Knowledge, Law, Protection – Transformations: Tlazoltéotl
Tlaloc – God of Rain – Plant, Storm, Water – Transformations: Chalchiuhtlicue
Tlazoltéotl – Goddess of Vice – Air, Chaos, Charm, Evil, Moon, Trickery – Transformations: Tlaelcuani
Toci, the Grandmother – Elder Goddess, Goddess of Earth – Destruction, Earth, Healing, Plant, Water – Transformations: Any Goddess
Tonatiuh, “He Who Goes Forth Shining” – God of the Sun – Good, Law, Strength, Sun, War – Transformations: Ometéotl
Xilonen – Goddess of Maize – Earth, Family, Plant, Renewal – Transformations: None
Xipe Totec, “Our Lord, the Flayed One” – God of Rebirth, Suffering and Patron of Goldsmiths – Earth, Law, Renewal, Suffering, Trade – Transformations: Tezcatlipoca
Xiutecutli – God of Fire – Fire, Law, Renewal, Time – Transformations: Ometéotl
Xochiquetzal, “Precious Flower” – Goddess of Love and Flowers – Charm, Earth, Family, Good, Plant – Transformations: Tlaelcuani, Tlazoltéotl

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Acóatl - deadly river serpent

SZ H (Magical Beast), 15x15/10; HD 11d10+22; HP 82; Init +7; Spd 20, Swim 40; AC 17 (-2 size, +3 Dex, +6 natural); Atk: Bite +17 (1d8+10) or Spit +14 (6d6 acid + 1d6 Con); SA: Poison Spit, Improved Grab, Constrict (1d8+10), Drown; SQ: Scent, Breathe Water, Camouflage; SV: Fort +8, Ref +10, Will +7; Str 25, Dex 17, Con 15, Int 3, Wis 14, Cha 4; AL NE; Skills: Balance +11, Climb +18, Hide +3*, Listen +10, Spot +10, Swim +18; Feats (3): Improved Initiative, Iron Will, WF: Bite; CR 7.

 Poison Spit (Ex): The Acóatl can spit poison at a single target. Treat this attack as a ranged touch attack, a hit inflicts 6d6 acid damage. Furthermore, the target struck must make a Fortitude save (DC 18) or take 1d6 Con damage, with an additional 1d6 Con after 1 minute. This attack has a range increment of 80 feet.
 Drown (Ex): A creature constricted by the acóatl while in the water cannot hold his breath, and begins to drown immediately.
 Camouflage (Ex): When underwater, the Acóatl receives a +8 to his Hide check, in addition to any concealment bonuses.


Ghost, Ciautateo – “Little Princesses” - ghosts of women who died in childbirth

SZ M (Undead); HD 5d12; HP 32; Init +6; Spd 30 / 40 Flight (good); AC 15 (+2 Dex, +3 Deflection); Atk: Incorporeal Touch +5 (1d6 Dex); SA: Dexterity Damage; SQ: Incorporeal, Undead, Turn Resist. +3; SV: Fort +1, Ref +3, Will +6; Str --, Dex 14, Con --, Int 14, Wis 14, Chr 17; AL CE; Skills: Bluff +9, Hide +8, Intimidate +9, Listen +10, Spot +10; Feats: Improved Initiative, WF: Touch; CR 4.

 Dexterity Damage (Su): The touches of the Ciautateo deal 1d6 points of permanent Strength damage to a living foe. A creature reduced to Dexterity 0 is paralyzed and helpless.
 Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
 Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
 

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