Anyone know of a creature?

Bryon_Soulweaver said:
Probably going to be moved to house rules but what do you think of the template?


Spelltouched

Size and type: Same as base creature.
Hit dice: Same as base creature.
Speed: Same as base creature.
AC: Same as base creature.
Attacks: Same as base creature.
Damage: Same as base creature.
Special attacks: Spells.
Special qualities: Dark vision 120 ft., DR 15: epic, see magic 120 ft., SR 37 + HD.
Abilities: Same as base creature.
Skills: same as base craeture.
Environment: Same as base creature.
Challange rating: Same as base craeture + 14.
Alignment: Same as base creature.
Level adjustment: Same as base creature + 19.
Favorite class: Wizard or cleric.

Spells: Spelltouched creatures can casted spells as a wizard, cleric, or druid as a 17th level caster plus their own class levels. Each level they choose one of the three ways, giving them a veriaty of spells to cast.


Spelltouched creatures are still members of their own race, except that their mother had a powerful epic spell casted on her while still in the womb and had the magic linger. They naturally see in the dark from the magic, and can naturally see magic. These creatues are not to be taken lightly, unless they play tricks which some seem to enjoy.
This template, assuming that this still isn't a joke, should definitely have ECL at least +27.
 

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I might call the level adjustment more like +22 or so.

Edit: Wait a sec, does the spellcasting ability mean that a 3rd-level spelltouched creature casts spells as a 17th level cleric, a 17th level druid and a 17th level sorcerer?? If so, I'd put the level adjusment closer to +38.
 

No, a third level character would cast as a 20th level caster, or a different choice of each caster level. Like 10 in wizard and the reset in cleric or druid. Or 5 wiz/5 clr/10 drd. A verity of spells to choose from. Divine use the Wis mod, wizard use the Int mod.:D;)

Or if you want the character could use all three spellcasting.;)
 
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Ah, if it doesn't give all three spellcasting, then I agree that it should be at 22. 17 for the 17 Caster Level (as per standard rulings), 3 for the Spell Resistance = to 15+ECL, and 5 for Epic Damage Reduction/15 -3 ad hoc for the number of hit dice you forego(the other powers are useful but not enough to invoke additional ECL thanks to the very high number already). To bring the ECL down to 19, you should lower the Spell Resistance by 3 and eliminate the Damage Reduction. So you'll have much much fewer hit points than an equivalent character, but you'll resist 75% of their spells and suffer a reduction of only -2 to caster level. If you want to have a passable number of HD, with the same effective spell resistance, just eliminate the Caster Level +17 ability and subtract 17 from the SR, leaving you with perhaps ECL 4, SR 19+class levels, and the other traits except the Damage Reduction. The loss in racial SR will more be directly countered by getting more class levels.
 

Okay, so the ELC is a few higher than I put. But the spellcasting is what I mainly wanted it to have. Also the high SR. I put the others there for extra flavor. I just put it here so that I could have/give a basic idea. How about this.


Lesser Spelltouched

Size and type: Same as base creature.
Hit dice: Same as base crature.
Speed: Same as base creature.
AC: Same as base creature.
Attacks: Same as base creature.
Damage: Same as base creature.
Special Attacks: Spells.
Special Qualities: Dark vision 30 ft., superior low-light vision, SR 15 + HD.
Abilities: Same as base creature.
Skills: Same as base creature.
Environment: Same as base creature.
Challange rating: Same as base creature + 4
Alignment: Same as base creature.
Level adjustment: Same as base creature + 8
Favorite class: Wizard or cleric.

Spells: Cast spells as a 6th level wizard or a 6th level cleric or druid. Class levels add on to this ability, even if they are not spellcasting classes. Unlike their greater counterparts, these lesser spelltouched creatures cannot choose from different spellcasting classes at every level, they can only choose one.


Like the Spelltouched, these lesser beings were born the same way, except the magic didnt linger as much or a epic (10th-13th spells, not 14th-23rd spells) spell was cast in the same manor.
 

I think that LA +8 hits the mark here. It is somewhat curious to me that you want to create a Template that gives spellcasting because it would make you more likely to survive if you just got the spellcasting from class levels, but the by epic levels (it looks like you are playing a level 28 game?) this template on a human should definitely be survivable, with 20 hit dice and what-not.
 

Yeah, the first one is a greater spelltouched, and the second is the more common one. And in a way, I am a player in a 28-39 level game. My character is a greater spelltouched, half-snow nymph human. He is also a gasalt rogue/sorcerer 16. He was given, amoung six others in the world we play in, immortality. Seven in Barrvier's world is a bad number or a good number, most think its bad. There is also two half-song dragons elfs; twins; both level ftr21/clr9, a level 30 sor/12 psion(telepath) human, and a level 30 rog/6 assassin half-fiend human. The world is a place where the abyss crashed into it hundreds of years ago. The strongest demon lord is named Berravier. He has four children, one of which is in our group. we play a weaker version of different characters in the world as well, mercineries of level 12. In that one I am a lesser spelltouched human barbarian level 4. The DM made a big mistake in allowing all templates and playable creatures he made, we can choose what we want depending on what level we start off at. Its kinda fun to turn the DM's own creations against him.;) But anyways, it was fun showing these two beauties I created. Hoped you guys liked them.
 
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