iwatt
First Post
Henry said:Also, the GM can do marvelous things with material components. I don't know about True Sorcery yet, but on other games GMs have come up with spell components that gave bonuses of varying size to the skill check based on its affinity to certain talents. Dried Zombie Claws give a +6 to fear spells, for instance, or a snoe eel's egg gives a +8 to all cold-energy spells, or powdered stone giant femur gives either a +4 to telekinesis spells, or a +4 to any Earth spells, etc.
Now this idea is awesome!! TS uses a circumstance bonus from expendable components that depend on the spell magnitude. But using thematically appropriate components is awesome and great for plot hooks!!!
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