Anyone playing Castles & Crusades w/ high level characters?

Mythmere1

First Post
With the CCPHB only being out for six weeks or so, almost everyone I've heard here and on the Troll Lords message board has a party of pretty low level adventurers. Did anyone else, like me, convert a 3E party to the C&C rules?

My party is 9th (one 10th) level. Am I alone in having kept an original D&D party and switched over? Did everyone start new parties?

If so, what were your reasons for starting afresh? If not, tell me how it's going.
 

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I'm considering switching my Eberron campaign (9th-11th level PCs) over to C&C. However, the artificer class won't port well at all and I don't think the warforged will either. I'm going to talk it over with my players and see what they want to do.

I did run a one-shot 12th level adventure for C&C using Expedition to the Barrier Peaks. I would never consider trying to run a one shot D&D 3.5 adventure simply because character creation would take forever.

I found running combat for C&C at 12th level much easier than running D&D at 11th. The dwarf fighter in D&D has to use a calculator (not kidding) to compute his damage from specialization and power attack and multiple attacks. No rules for him outside of the core and he isn't even full fighter (multiclassed paladin). *shudder* I sometimes think I'm getting too old to DM D&D 3.5 at high levels.
 


High level is fun - it's not immediately clear from a quick read, but the wizards start to really kick in. For example: no limit on the number of missiles in magic missile. Lots of little tweaks that change things around. The game's a lot more subtle than it appears, especially in the spells.
 


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