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D&D 5E Anyone started a custome campaign yet?

Sitara

Explorer
If so, tell us about it. What was your starting level, houserules (if any), where the game is set, and what you hope do with it (story wise)
 

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We started a campaign with spell jammer like ships. I presented the basic plot: Ten years ago a jammer crashed on the PC's planet without survivors. It took ten years to reverse engineer the vessel. The PC's are the first crew to venture into space.

The players then created their world. We used the world creation from Conquer the Horizon. The world was arid, human dominant. The other sentient race present were Shifters. Apparently finding water or ways to better irrigate their world was an objective of the mission.

For Shifters we used forest elf stats, with natural d4 weapons instead of Trance.

I used a hex map for space and made up some random tables to find out what's there.
 

Up to level 5, basically ran a hex crawl for the 1st couple of levels and using a sandbox world with Sasserine and Threshold as major locations. The pantheon is a hodge podge of various gods from Golarion, Mystara, Nerath, Greyhawk and some homebrew.

Houserules.
Feats are in
Player choice of variant or normal human.
Paladins still have to be good
No monks
No Dragonborn, Drow or Tieflings as PCs.
No multiclassing
 

I am using the starter set adventure in my version of the 4e core world. After the mines (which they will probably finish next session) I will probably convert some old 1e modules.

However, the PCs will want to go back to take care of the dragon eventually.
 

If so, tell us about it. What was your starting level, houserules (if any), where the game is set, and what you hope do with it (story wise)

The Ebon Mask campaign, set in Forgotten Realms, started level 1 during D&D Next Playtest, currently level 9. We houseruled that ability scores cap at 18 (rather than 20) and that long rest let you regain all your HD's but no HPs (as opposed to 50% HD/100% HP).

Current party roster involves;

Elf Ranger (Hunter)
Half-Elf Fighter (Battlemaster)
Human Bard (Lore)
Half-Elf Warlock (Book)
Human Cleric (War)
Dragonborn Paladin (Devotion)

The party is currently in the Dales region in direction to Myth Drannor to investigate trouble but was caught up in a polical affair in Daggerdales involving the Zhentarims.
 

If so, tell us about it. What was your starting level, houserules (if any), where the game is set, and what you hope do with it (story wise)

We started from the Starter Set and just went with my own story line in the Forgotten Realms roughly between 1480 DR and 1490 DR; they're currently level 9 and pursuing a Thay/Bane threat. Only houserule I can think of is more dangerous critical hits: we just add the max of all additional dice to the roll instead of rolling the dice a second time.

Party roster:
Dwarf Cleric (Tempest; follows the god of Murphy - ie Law of Murphy)
Elf Fighter (Champion, )
Elf Ranger (Hunter)
Human Fighter (Champion, Protection)
Halfling Sorcerer (Wild Mage)
Human Rogue (Assassin)

They've gone from Phandelin to Mount Hotenow and then to the Moonshae Islands. They're about to venture off into the Trackless Sea to uncover an ancient civilization.

My plans for the campaign is to have them save this ancient civilization from a time stop-like spell and then counter an invasion from a faction of Mind Flayers (at some point they'll need to subdue the Elder Brain of the faction). There's a major threat in Netheril as well and of course, their constant nemesis: Thay and the Lich Szass Tam (already stated him up juuuust in case; CR 25 modified Lich).

So far, it's been a very fun campaign and I can't wait for them to see everything I've planned out.
 

Felk Mor.

A superdungeon campaign up to level 10, including a vast subterranean cavern miles wide that houses different clans of humanoids, each with a decent sized town. Depending on which clan the PCs ally with (if any), they can use one of the towns to act as a base of operations for the temple dungeon proper rather than need to make their way back up to the surface each time.

Think of Journey to the Center of the Earth meets Cthulhu, as the main plot line is centering around demonic cults. I've posted some of the monsters here (mushropod, mrav covjeka, etc).

However, just because it's a subterranean superdungeon doesn't mean there are drow, mind flayers, or beholders. There are none. On purpose :)



House Rules: Healing. On a full rest, you get back 0 hp, but you do get back all of your HD.

Spoilers!!!
Primary tangents (only primary ones; there are dozens of minor ones since this is a pretty sandboxy campaign):
* ally with the lizardfolk and go on an adventure to explore their ruined city they fled from
* ally with the orc tribe and help them reclaim their surface home back from the gnoll raiders
* follow the rumors to the mountains and encounter the young red dragon and his bugbear followerers. Possibly ally with bugbears to overthrow the shaman and help against the dragon.
* rescue Markis and help bring him to his rightful place as king (this one could turn into a huge campaign on its own)
 
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I'm working on developing my Dying Earth style world for the system, but I'm vacillating between starting that and something more traditionally D&D, since I need to develop beastmen, immortals, and undead as PC races, possibly a technologist class, and some other stuff, as well as put together some more appropriate art for the mood.
 

We started one recently, set in Sharn (in Eberron.)

https://where-my-demons-hide.obsidianportal.com/

The game is basically a ripoff of Person of Interest. A half-elf builds a machine that can "see" people that are either in trouble or about to cause trouble, and it's the party's job to prevent or minimize the trouble about to happen. Replace program -> eldritch machine, New York - Sharn, War on Terror -> The Last War, organized crime -> the Boromar halfling mafia.

Needless to say, it was inpired by PoI, but it also draws heavily from Sin City and The Call of Cthulhu/Lovecraft in general. Add in a dash of Full Meatal Alchemist for good measure. :heh:

I am excited to see where it will go.

Oh, as for houserules, I got rid of inspiration and pretty much ported over the Aspect System from FATE Core. (We're calling Fate Points "Action Points" for that good old 3.5 Eberron feel.) I also got rid of passive scores - instead I use "what's your Wisdom score?" To get the same effect (Less static numbers to worry about. :) )
 
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If so, tell us about it. What was your starting level, houserules (if any), where the game is set, and what you hope do with it (story wise)

Yes. We started our campaign July 11, 2013, using the playtest rules, then switched over to the official rules as they were released. It's an old school dungeon crawl I am writing as we go called Dwimmer Deep. Here is a link to the story hour.
 

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