not-so-newguy
I'm the Straw Man in your argument
I miss having a morale rating in the monster stat block. It was a quick way to get a sense of how brave/foolish a monster is.
I think the reason we look to Wisdom is because it's long been the "willpower" stat- but you're right, other stats could qualify as well depending.I think part of the problem is that morale isn't purely a matter of wisdom. I feel like for some monsters at least, charisma might be a better stat to roll on.
I always kept at Wisdom in 5E more due to the "understanding the danger" or "insight into my foe and their resolve" type stuff.I think the reason we look to Wisdom is because it's long been the "willpower" stat- but you're right, other stats could qualify as well depending.
I get what you're saying, but I don't want to take the time to come up with individual personalities for each of the five gnoll bandits attacking the party. I'm happy to let the dice decide whether they're all brave and stupid or whether some of them have a sense of self-preservation.I role play the situation. Taking into account the context of the scenario and the personalities involved.
I personally enjoy using freeform roleplay in D&D. I just don't want to use it for morale. Especially when it can come off as me, the GM, being arbitrarily lenient or harsh on the party depending on whether I make them fight until every last bandit is slain/subdued or whether the bandits run away.But in my (i'm an old man) years of playing RPGs i have learned that the game part is easy (assign a target and roll high); it's the ROLE part that is fun.
I mostly agree with you in both instances.I get what you're saying, but I don't want to take the time to come up with individual personalities for each of the five gnoll bandits attacking the party. I'm happy to let the dice decide whether they're all brave and stupid or whether some of them have a sense of self-preservation.
I personally enjoy using freeform roleplay in D&D. I just don't want to use it for morale. Especially when it can come off as me, the GM, being either unfairly lenient or unfairly harsh on the party depending on whether I make them fight until every last bandit is slain/subdued or whether the bandits run away.
Just do it by Cr. Cr = bonus on Morale check. and brain is fried so i will have to come back later.I don't much care for checking morale on a d20 (though I do it for simplicity); I always liked the Basic version of having a morale score and rolling 2d6, since there was a real but not too extreme bell curve that made more cowardly creatures far less likely to make their check and braver creatures far more likely.
Bringing this back would require adding a morale score to every monster, though- and that's a lot of work.