trancejeremy
Adventurer
Rangoric said:That would make my future Psychic Warrior, Psion, Cleric, Druid, Sorcerer and Wizard party very unhappy.
That would mean less Big Badda Booms.
Well, I'm not sure anymore. It's kinda weird. It didn't show up properly in the menu from the campaign portion of the screen (along with the proper hit points of a wizard who had the toughness feat+toad familiar), but then in combat itself, I things were okay. Just displayed wrong? Or not calculated properly until you go into combat?
Although the game wasn't exactly rushed (indeed, it's almost a year overdue), I think it needed a little more polish. At least the campaign portion. I've found the menus in combat to work quite well, but outside not so much.
The tactical/combat portion, that is really slick though. I have to think it captures D&D better than any previous games. Like when you go into a dungeon, it really feels like it, the way lighting is handled. It's not like NWN where everything radiates light, you have to have your characters hold up torches or be in the dark.
And the different party members talk to each other while your are exploring. I haven't seen that, well, since the Magic Candle days, I guess.