Arbiter of Wyrms
First Post
ooh! I think I like that option. We've been having a lot of fun lately with Gestalt rules, and this sounds like it might offer a balanced way to introduce spell-point wizards.Thanee said:To balance that variant (when using the normal rules, not a restricted spell list, for example), I can think of two approaches: . . . snip . . .
2) Whenever a character takes a level in a non-spellcasting class (all but cleric, druid, sorcerer/wizard), the character can use the Gestalt rules with another such class, but only if at least half the character level (including the new level) consists of non-spellcasting class levels. Bard (?), paladin and ranger are considered non-spellcasting classes for this purpose.
Thus you could either play a spell point wizard or a Gestalt fighter/rogue, for example.
Bye
Thanee
Currently, in my game, Sorcerers, and no others, are spell-point casters. This is to compensate for various miscelaneous boosts to the Wizard class. I try really hard to encourage my players to play spell casters, but generally have a tough time of it.
The first spell-point sorcerer ever is still first level, though, and that doesn't really offer any significant difference from the standard rules. I guess we'll see.