Turanil
First Post
1d6 per level?el-remmen said:I am just going to make it so the total PSPs will always be close to their HP total thus keeping close to the system as presented.
1d6 per level?el-remmen said:I am just going to make it so the total PSPs will always be close to their HP total thus keeping close to the system as presented.
Turanil said:1d6 per level?
Psionic Strength Points: Psionicists begin play with 6 psionic strength points (PSPs) modified by their Charisma score. This increases by 1d6 each level (modified by charisma), or a player may choose to take the average (rounded down) each level (3 psps), modified by Charisma, but the choice must be made before rolling.
The strain of psionic skills is subtracted from your PSPs. At any time that your PSPs reach 0, you must make a Wisdom-based Fortitude save (DC 16) or become fatigued. Every time you reach 0 PSPs in a 24 hour period the DC is increased by 2. If you fail the save by 10 or more you are exhausted rather than fatigued.
Psionic strength points are recovered at the rate of 1 point per level per hour of light activity. You cannot recover PSPs while fatigued or exhausted.
Spells and effects that temporarily increase Charisma do affect your total PSP score, however, these extra points are lost when the spell expires. Psionicists brought below 0 PSPs in this way suffer 1 point of non-lethal damage per point below 0, and may not regain PSPs until that non-lethal damage is recovered from.
Or you could reduce the psychic power cost, through the use of a [homebrewed] feat. Call it Psychic Focus or Psychic Mastery.Turanil said:I have both X-Psi and Psychic's Handbook. I like both, but Psychic's Handbook has a more different feel, while X-Psi looks like another variant of magic (and its ambiance doesn't mesh very well with an European medieval type of setting). In any case, I agree that giving the Psychic a reserve of PSP per day would simplify the class and make it on par with other classes, power-wise. However, the problem is to give it the right amount of PSPs, not too few, not too much.
I found it to be a huge improvement in terms of mechanics, but it didn't feel any more like psionics to me. Probably less.el-remmen said:I did not find 3.5 psionics to be any kind of improvement over 3.0 - at least to my tastes.