The big issue is using it outside of the 6-8 encounters per day. This lets a character "nova" every combat, since they just don't care about low level spells. With extended encounters, they will have to fall back on cantrips much quicker if they do this.I've always wanted to try them.... but in the end my players weren't interested in the extra bit of math.
I think they give you more flexibility, but may change the balance of encounters if the players jus send 5th level spell after 5th level spell all day.
It would be interesting if you could adjust the spell points to match up with number of expected encounters. So standard number if you generally do 6-8, significantly less if you do less. Maybe tie that with everyone getting some spell points back during a short rest or even "mana potions".The big issue is using it outside of the 6-8 encounters per day. This lets a character "nova" every combat, since they just don't care about low level spells. With extended encounters, they will have to fall back on cantrips much quicker if they do this.
I think that's less likely in 5e than in previous editions. The reason why is because low level spells are more valuable. It used to be in 3e that the spell DC was linked to the spell level - so a low level debuff/control spell quickly loses utility. In 5e, low level damage spells don't scale well (just cantrip!) but there are spells that stay useful for a long time - misty step, invisibility, healing word, shield, mirror image (I'm sure I'm forgetting quite a few!).... so you definitely want to keep some low level slots in your pocket.The big issue is using it outside of the 6-8 encounters per day. This lets a character "nova" every combat, since they just don't care about low level spells. With extended encounters, they will have to fall back on cantrips much quicker if they do this.
Yes, and I guess you just have to trust the player, just as you trust them to mark off the correct number of spell points used.Isn't there already a rule that with spell points, even if youhave the points to cast them, you can only cast one of each of the 6+ level spells per day? If taht's the case, how would you manage that information, to make everyone remember wich spells have already been cast?
I've never used the spell points, but I very much like a spell check to cast spells. I've never tried it in 5e, but it's a core aspect of Dungeon Crawl Classics and is a great part of the game.I'm curious as to how well they worked for you, especially at higher levels. BONUS: what do you think of – instead of spell slots or spell points – using a spellcasting roll to see if a spell works or not?
|1||A surge of magical energy deals the caster 1d6 force damage per level of the spell.|
|2||The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a random target nearby if the caster was the intended target.|
|3||The spell affects a random location within the spell's range.|
|4||The spell's effect is contrary to its normal one, but neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold.|
|5||The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as the original spell's duration, or 1d10 minutes for spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster's ears for 1d10 minutes.|
|6||The spell activates after 1d12 hours. If the caster was the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell 's maximum range, if the target has moved away.|
I disagree. You just need to give them a different spell point progression.Whatever you do, don't ever use it for the Warlock. According to the DMG, the Universe will legit imploded if done.
Yep, just for sorcerers, adding their sorcery points to the total.
It makes the sorcerer more distinct. Being able to spam Shield and other nice 1st level spells is a great power boost.