Anyone want to help adjudicate a Wish spell?

Just use the "partial fulfillment" aspect of the wish spell. Pick a single PC and resurrect him. Either choose one randomly or choose the one that is likely closest to the sorceress.
 

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Infiniti2000 said:
Just use the "partial fulfillment" aspect of the wish spell. Pick a single PC and resurrect him. Either choose one randomly or choose the one that is likely closest to the sorceress.

Probably the best way to do this according to RAW
 

werk said:
Wish will normally allow a reroll or a resurrection. A reroll doesn't guarantee success, which is clearly the intent of the caster, so I would just do a strait-forward rez on one of the characters with the associated level loss and leave the other two dead.

I would say have the whole party reroll the secondary saves. There's still a chance they'll all live, or more will die this time? :O who knows?

That or let them all be rezz'd, and then immediately send at inevitable at them..the one that doesn't like ppl hosing the time stream and/or using wish.
 

I say bring them all back, and start the Inevitables rolling. The player doesn't feel cheated (her spell worked as desired) but it still shows that there are consequences for all actions.
 

Corsair said:
I say bring them all back, and start the Inevitables rolling. The player doesn't feel cheated (her spell worked as desired) but it still shows that there are consequences for all actions.

Indeed, Quarut from fiend folio, CR 17 looks right on for this.
 

Meh, the examples in this thread are why I never take the wish spell. That looks like a perfectly reasonable wish to me, and if it's going to get mucked with like people on this thread are suggesting I can find many better things to do with a 9th-level spell known and 5000 of my hard-earned experience points. Like casting limited wish 6 times to neutralize the poison and raise the lot of them, saving myself 3200 XP in the process. What I myself would do, in descending order of preference:

1) Bring them all back, and make sure they're grateful for the sorceress's selfless act.

2) Give them all another chance at that secondary Fortitude save.

3) Bring them all back, and sic an inevitable on them.

At least, if you're going to screw around with the spell, give the sorceress a Spellcraft, Knowledge (arcana), Intelligence, or Wisdom check (take your pick, I prefer Know (arcana) or Spellcraft) to get some idea of the likely result of her wish before she uses it.
 

Kelleris said:
Meh, the examples in this thread are why I never take the wish spell. That looks like a perfectly reasonable wish to me, and if it's going to get mucked with like people on this thread are suggesting I can find many better things to do with a 9th-level spell known and 5000 of my hard-earned experience points. Like casting limited wish 6 times to neutralize the poison and raise the lot of them, saving myself 3200 XP in the process.

So the fact that it does the work of 3 "safe" wishes seems perfectly reasonable to you?

Kelleris said:
What I myself would do, in descending order of preference:

1) Bring them all back, and make sure they're grateful for the sorceress's selfless act.

2) Give them all another chance at that secondary Fortitude save.

3) Bring them all back, and sic an inevitable on them.

At least, if you're going to screw around with the spell, give the sorceress a Spellcraft, Knowledge (arcana), Intelligence, or Wisdom check (take your pick, I prefer Know (arcana) or Spellcraft) to get some idea of the likely result of her wish before she uses it.

I'd eliminate option #1 in this list, and add in the partial fulfillment option. I'd also swap #2 and #3. #3 offers the best chance for more adventure, and who doesn't want that?
 

Kelleris said:
Meh, the examples in this thread are why I never take the wish spell. That looks like a perfectly reasonable wish to me, and if it's going to get mucked with like people on this thread are suggesting

--- Break ----

I can find many better things to do with a 9th-level spell known and 5000 of my hard-earned experience points. Like casting limited wish 6 times to neutralize the poison and raise the lot of them, saving myself 3200 XP in the process. What I myself would do, in descending order of preference:

<snip>

At least, if you're going to screw around with the spell, give the sorceress a Spellcraft, Knowledge (arcana), Intelligence, or Wisdom check (take your pick, I prefer Know (arcana) or Spellcraft) to get some idea of the likely result of her wish before she uses it.

#1: As IcyCool said, your idea of a "reasonable wish" is what the book considers worth 3 wishes.

#2: Completely understandable, and if I were in the sorceress' position, I would do the same. In fact, no sorcerer I ever play is likely to have Wish on his known spells. Shapechange, Time Stop and one of Dominate/Gate/Disjunction, depending on my mood. Limited wish I would definately make use of.

#3: This isn't screwing around. The sorceress (and in turn the player of the sorceress) should know what the spell description of Wish says. She should also know that she is essentially asking for 3 wishes in 1.
 


IcyCool said:
So the fact that it does the work of 3 "safe" wishes seems perfectly reasonable to you?
But the wholem "reversing an event" thing can do that if the situation permits. If I wish a dragon didn't breathe on the party last round that could easily "rez" several people, and that would be valid.
 

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