Three_Haligonians said:
"I wish that [Character A], [Character B], and [Character C] had resisted the poison that just killed them."
I play Wish the old school, 1st Edition way, which is that it can do nearly anything, but anything that can go wrong, will go wrong, so you'd better lawyer up before casting it.
For example, I'd look for something like this:
"I wish that, all other things being as they are now, my friends A, B, and C are Raised from the dead to be in all ways as healthy as they were yesterday."
You could twist that too, of course, and I'd encourage you to try, but it's fun to do the wordsmithing on it.
I'd be inclined to say either:
1) OK (if the player isn't really up to doing any better, like the guy who used to roll d12's instead of d20's all the time)
2) Yes, they "resisted". They struggled valliantly, and perhaps had a "resistance" spell effect to help that gives a +1 or whatever to see if that would have pushed them into making it, and if not, they are still dead.
3) OK, yes, they HAD resisted, but boy, was that a long time ago. It's now 3 years later, in which X has happened in the campaign.
The last one was an idea I really wanted to use in a campaign. A very silly campaign, that started as Oriental Adventures, transformed into OA characters in Gamma World, had them crash land "Planet of the Apes" style in alternate Earth real world 1969 America, got them sent to Vietnam as truly Special Forces and then ... I was going to have an NPC team member find a Ring with One Wish left and wish:
"I wish we all make it through the war alive!"
Cut to the King Kamahamea Club, as in the "Magnum" Vietnam vets being detectives in late 1970s Hawaii, all having made it through the war alive.
Then of course, the President calls up America's most special special force to go rescue the hostages in Iran, since it's 1979 now instead of 1969 . . .
For crazy "light" campaigns like that, Wish is great DM fodder . . .