No Offense taken btwKelleris said:Well, I guess the decision's already been made, but I'd actually have preferred not to add another character. Nothing against Bront, but I just don't see it as a problem we can't overcome on our own. Between the high-unhittable Nissa, powerful distance attacks, and good scouting and free-action -5 penalties to attacks from Lupaz, not mention excellent roguery and flight from Vaukriel and Tempest, I think we can do just fine without heavy healing. But if you guys want to do it, I guess I'm okay with it.
Rystil Arden said:Nothing can stand up to healing, though. Not distance attacks, not scouting, not buffs.
As to the chart of stuff--I accidentally said Vaukriel, but I meant Lupaz for Survival. For Disguise Self, I do have that listed for Lupaz in additional notes.
Bront said:No Offense taken btw![]()
Granted, it takes a receptive DM
Rystil Arden said:Admittedly, it's true that it's possible to get around lack of healing if the GM pulls punches (not using poison, ability damage/drain, disease, etc, and fighting only one or two encounters per day, etc) I do agree with you. However, it's much easier on the GM to just pick things that are fun to do, and with a healer to help the PCs roll with it, balancing becomes an easier task (without a healer, certain monsters have ad-hoc CR changes because balance shifts).
This is of concern. We lack a major damage sponge, like a dedicated fighter or barbie or similar. We also lack significant healing. Note that Trebuchet CAN heal himself. He has Repair Moderate Damage as a 3rd level spell, thanks to his Eclectic Learning class ability. He can also use Craft to repair himself mundanely over time. Still, what worries me is how we'll fare against "melee monster" encounters. That's to say, monsters with few to no supernatural powers, but high Str, tons of damage potential, and loads of hit points. The list is large. Grey Rendrs, Athaches, most giants, elementals, golems...etc.
We might consider looking into summoning minions, or using items like Bag of Tricks, or the various Figurines of Power, to provide us with disposable meatshields in emergencies.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.