As the saberwings scream into range, their glassy wing ready to cut and tear those that have dared come into their territory and harm their bretheren, the former residents of the Kingdom of Knowledge show that this was one group they should have just let pass...
Brightstar and Lupaz wait as the three on their side dive for the illumian, the angel's brilliant golden sigils on his wings making him a tempting target. As one dives close to Lupaz, his wings ready to slash at Vakuriel, the hound steps out of the shadows, radiating menace. The saberwing's wingbeats suddenly falter as darkness seems to momentarily engulf him. Lupaz concentrates with all his might, but cannot get himself to bend space to flank one of the saberwings.
Vakuriel brings Beacon of Dawn down on the saberwing's back, the electricity discharging and the spikes scoring its flawless finish. However, he doesn't think the spikestick did as much damage as it should have; it seemed to skitter across the slick surface of the saberwing's body.
Two of the saberwings try to slash at Vakuriel, their sharp wings slashing into the illumian's flesh, leaving behind cruelly sharp cuts that gush with bloody enthusiasm.
Three close in on Trebuchet's side of the ship, drawing closer as they do so they can bring their wings to bear on as many people as they can. Nissa, her hand ready to drown these creatures of the air, darts in and touches one of the saberwings on his sharp chest. He sputters water, but still breathes, and Nissa knows he was strong enough to avoid being drowned. The saberwing shrieks at her and slices into her flesh with its wing, but her watery body parts around it, and no harm comes to her.
Trebuchet is not so lucky, as two of the saberwings slash at him simultaneously, leaving a wound like an X on his chest, their sharp wings screeching across his metallic skin. Trebuchet ducks slightly to the side and angles himself upward to catch all three of the saberwings on his side of the boat, and releases a scream of silent sonic fury. The two that are already scorched with flame nearly shatter at the spell's touch, and the third one is now also riddled with cracks.
OOC: [sblock]Saberwings 4, 5, and 6 are on Lupaz/Vakuriel's side of the boat, and 4 rolled a 1 on his save versus the Daunting Presence. Rolled a 19 to see if Lupaz was able to dimension door, so no movement for you this round, but you did have to come out of hiding to use your Daunting Presence. Vakuriel hit a number 5 with a 25 for 15 points of piercing damage and 10 points of electricity damage from shocking grasp. However, you don't think the spikestick did as much damage as it should have.
Saberwings 5 and 6 hit Vakuriel with a 28 and a 31, for a total of a mere 17 points of damage between them. However, Vakuriel is still bleeding. Saberwing 6 is at a -4 to his attacks from both being shaken and the Dark Companion, but still manages to hit Lupaz with a 31. I rolled a 39 for the blink affect, so you actually are there to be hit at this moment. Lupaz takes a total of 8 points of damag (already calculated in the -2 from being shaken) and is bleeding.
Saberwings 1, 2, and 3 are on Trebuchet's/Nissa's side of the boat, with 1 and 2 having been previously hurt by the fireballs. Nissa hits a 19 with her touch attack, but the saberwing (number 3) got a 21 on his Fort save.
Saberwing 3 tried to hit Nissa, and would have with a 35, but I rolled a 96 for her miss chance, and so she gets off unscathed. Saberwings 1 and 2 both hit Trebuchet with a 33, dealing a total of 21 points of damage between them. After looking over the warforged racial description, I don't see anything that spells out if a warforged is immune to a wounding effect, but the fact that they don't bleed out if unconscious or disabled makes me think they are, so Trebuchet isn't "bleeding."
Saberwings 1, 2, and 3 all get hurt by Trebuchet's shout spell (all three failed their Reflex saves, to the tune of 34 points of damage apiece). [/sblock]