AoO for standing up, any way around it?

I'd just like to note that it states in the 3.5 PHB that you can only crawl away 5' max movement* and that this still incurs an AoO from the guy.

*as a full round action, so you can't stand up in the same round anyway.

And maybe it was the same in 3.0 but was withdrawing (moving form an opponent without incurring an AoO) always a full round action?

It used to be a Double Move action, or movement where you took no other action in the round.

Essentially the same thing, but calling it a FRA is clearer.

-Hyp.
 

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Actually, the 5' crawl is not a full round action. Page 142 phb 3.5.

I also was thinking as you pointed out Cedric, that you could just use the tumbling mechanic. But would you allow the person a standard action after that? Having gotten up through that tumbling check at dc15? Would you allow them to move half their speed and get up from prone? That last bit is too much IMO.

I still like my standard to get up without AoO, and a dc 20 to 25 or so for a kipup, with all appropriate terrain, encumberance and armor check penalties. And maybe a failure indicating you provoke an AoO AND don't get up. So, going along with a thread I started earlier about the kipup, it could perchance be risky. *shrugs*

Tellerve
 

You can take a standard action after getting up, yes. But after having gotten up with a move-equivalient action and a DC15 tumbling check, no other movement is possible as part of that same move equivalent action.

As far as I am concerned, that is straight out of the rules, not a house rule or extension of the rules.

As for house rules or extending the tumbling rules. I would allow a DC 25 tumbling check to get up as a free action without provoking an AoO.

Cedric
 


Seems to me the solution is relatively easy: just have a house-rule that standing up as a move-equivalent action provokes an AoO--but standing up as a full-round action doesn't. Even seems realistic to me, as you're taking more time to stand up because you're being more careful about it, so some of your defenses stay up--and thus no attacks of opportunity. : )

Never gave this much thought till now, but I'm probably going to add this to my own House Rules file.
 

Cedric said:
Tumble check, DC 15 to "move" through an unoccupied square without provoking an attack of opportunity. This limits movement to 1/2, but since standing up is your move equivalent action, that's irrelevant.

Cedric

That's my house-rule vote, right there. And if you wanna stand up next to your axe-weilding lunatic enemy you get an AoO in my campaign, as a move-equal action.
 

I'm going to go with you Cedric, but I may add to that the standard action to get up without an AoO for those who don't have tumble.

Tellerve
 


I feel that the real problem with making tumble the only realistic way to stand up without an AoO is you're just adding more value to the most important combat skill. It's already the most overused, overpowered combat oriented skill, and now it's just more essential. Seems to me, if you're going to house rule it, you should at least give everyone the chance to avoid it, not just the monks and rogues.

Then again, I'll probably do the exact same thing. Although, even if you don't give them the option of avoiding the AoO with a full-round stand, a normal full defense as a standard action followed by standing up will help the AC considerably, especially if you have the super-important Tumble skill. So will the idea of allowing Mobility to function during standing up. Again... a liberal interpretation of rules.
 

I just wanted to clarify that I don't consider the idea of using tumble dc 15 to stand up without an AoO to be a 'house-rule'. As far as I am concerned, this is straight out of their rules related to the uses of tumble.

With tumble you can move through a threatened unoccupied square without provoking an AoO as long as you make a DC 15 tumble check, this reduces your movement rate to half.

Standing up is moving. Nothing in the description of tumble states that you must start your action standing.

You could even argue that you could get up and still get 1/2 movement since with tumbling this is all part of moving. But I think that stretches it too much.

Cedric
 

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