Reynard
aka Ian Eller
One thing I have noticed is that the threat of AoO from various combat maneuvers (like grappling, bullrushing and the like) makes players avoid these maneuvers unless they have the "improved" feat for the action.
As a fix for this -- I want dynamic combats -- I was thinking about changing the AoO rules for these kinds of maneuvers so that an AoO is only provoked if the maneuver fails. For example, if an attacker fails the touch attack or grapple check of a grapple attempt, thwe defender then gets to take an AoO. Note that movement related AoOs provoked as part of the action would stay RAW.
Thoughts?
As a fix for this -- I want dynamic combats -- I was thinking about changing the AoO rules for these kinds of maneuvers so that an AoO is only provoked if the maneuver fails. For example, if an attacker fails the touch attack or grapple check of a grapple attempt, thwe defender then gets to take an AoO. Note that movement related AoOs provoked as part of the action would stay RAW.
Thoughts?