AP questions

Will the Kingmaker regency rules or whatever they are called be a tool we can apply to any other campaign, or will it be so tied up in the modules it would need to be rebuilt to use it somewhere else?

They're ABSOLUTELY usable in other campaigns.

In fact, that's one thing we try really hard to do with our Adventure Path products. Each volume is 96 pages long; about 50 of those pages are the actual adventure. The remainder of each volume has support articles (including the kingdom building rules but also things like city/region gazetteers, monster ecologies, articles about deities and organizations with new prestige classes, new spells and magic items, and other new rules subsets), new monsters, some short fiction, and other stuff to help increase each volume's reusability factor. On top of that, we generally throw some new magic items or (more rarely) new spells or feats into the adventures themselves so that once you're done with the adventure, you can still get a fair amount of use out of each volume.

ALSO! Welcome to Pathfinder! Hope you enjoy Kingmaker! :)
 

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Groovy.

I am subscribing this evening.
I am starting with Kingmaker, and will be picking up the others, sort of in chronological order as i want to.

Good to know that the kink thing rules are going to be interchangeable.

Next question!

Is there an assumed advancement schedule in the AP? Do they assume you use the default progression from the PF core rules, and will it affect things in an adventure path if you use the slower or faster progression. Will i have to create filler for the former, or scale things back for the latter?
 

AP Advancement

Pathfinder has three advancement tracks in the core rules, slow, medium and fast. For the Kingmaker AP the medium track is assumed. Each chapter is essentially 3 levels so you end up at 18th level when finished, and there is a sidebar in each chapter that tells what level the PCs should be at various points in the chapter.

If you use the fast or slow track you will have to adjust accordingly.

-- david
Papa.DRB

Is there an assumed advancement schedule in the AP? Do they assume you use the default progression from the PF core rules, and will it affect things in an adventure path if you use the slower or faster progression. Will i have to create filler for the former, or scale things back for the latter?
 

Thanks again for all of the answers.
I spent over a hundred bucks on the campaign setting, a couple of related flip mats, some of the item cards Which i thought were cool, the first kingmaker scenario, and a Patfhinder screen. I rushed home from the flgs to the Dorktuary where we do all of our gaming, and when the rest of the gang got there...we played Battletech. :(

But we are slated to start the AP as soon as we finish up with the world's largest dungeon, which could be very soon.

L.
 

Pathfinder has three advancement tracks in the core rules, slow, medium and fast. For the Kingmaker AP the medium track is assumed. Each chapter is essentially 3 levels so you end up at 18th level when finished, and there is a sidebar in each chapter that tells what level the PCs should be at various points in the chapter.

If you use the fast or slow track you will have to adjust accordingly.

-- david
Papa.DRB

I believe the pre-pathfinder adventure paths (Rise of the Runelords, Curse of the Crimson Throne, Second Darkness, Legacy of Fire) effectively assume the fast advancement track.
 

I believe the pre-pathfinder adventure paths (Rise of the Runelords, Curse of the Crimson Throne, Second Darkness, Legacy of Fire) effectively assume the fast advancement track.

Yup.

We had to reinvent the XP progression, of course, since that bit of rules wasn't actually in the SRD. We went for a 3-track option to give GMs options on how to run their games, and for all Pathfinder adventures, we assume the Medium advancement track so that it's less of a hassle for GMs who want to run a Slow or a Fast track to adapt an adventure.

But 3.5's advancement rate is closer to our Fast track. It's actually, if I recall, between our Fast and Medium tracks, but closer to the Fast one. So if you're using a pre-Pathfinder RPG Paizo adventure, the Fast track's the best choice.
 

My group really tends to move pretty quickly, and my biggest concern is that if we get to far ahead in the path, we will have a long wait until the next installment comes out. I can always pad out the time with smaller, side trek type of adventures, but that runs the risk of throwing off the xp progression, and them getting ahead of the expected levels.

We are not the sort of gamers to let anything like that stop us though.
L.
 


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